My last post was a little bit heavier. So, I am coming in hot with a post I think is more fun, and is, I believe, significantly lighter.
When thinking of games that one can use to introduce this fine hobby to others, I have primarily thought of accesibility. Now, I have looked at accesiblity to be much much wider than how simple the game is. I know people who's gateway experience was #Twilight Imperium 3rd Edition, which is not a light game. I think for me, my real gateway experience was #Fief: France 1429, also not a light game. Nor, even a game that has a nice logical flow to it. But, it was accesible to me. It captured a period of history that I loved. It allowed me to act like I was the head of one of those despicable French families during the that tumultous times. For me, with my interests and background, the game was accesible. So, it was a great gateway game.
Now, in the last Played it Once podcast episode that Quackalope released, one of the hosts made a comment that really grabbed my attention. He refered to the ideal gateway game as one that makes them look for the next experience. I loved that. It rung so so true for me. I had, prior to #Fief: France 1429 played a number of good games, including: #Catan with a number of expansions, #Puerto Rico, #Carcassonne, #Ticket To Ride, #Acquire, #Power Grid, and, #7 Wonders. I enjoyed all of those games, I also played a lot of typical mass market titles that I loved. But, none of them ever got me looking for the next experience. None of them ever got me interested in the hobby. None of them ever got me interested in gaming as such.
So, I am curious, what sorts of things do you think of for a gateway game? Now, I know, that for some of you, you don't like the term gateway. That is fine. You can comment on here with why you don't like it, or what you would prefer to see used. But, I would prefer, you start another thread to discuss that. I chose to use the term gateway as the term that the most people will understand the quickest.