Should board games have miniatures? Why do people want miniatures in a "perfectly good" board game? Are there too many miniatures in games where they don't belong? Any examples? When should there not be miniatures?
What do you think?
Ed and I discuss our thoughts on the blog. However, we want to know what you think.
What is the Unattainable Triangle and why is it relevant to board games? How is communication involved?
It's something I have been thinking about for a while now about Quality, Speed, and Time. It's mainly used for the production side of things and we talk about that in our article but I keep thinking about it from a consumer point of view.
What do you think? Does this triangle hold true for board games? Is there a way around it?