These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
This is a really great example of how to mitigate quarter backing in co-op games while also encouraging cooperation and discussion. The time pressure and vastly different problems you are working on mean it's impossible for one person to take it all in let alone coordinate. The mini games each player faces are fun enough and feel well connected. The only criticism is that I rarely felt like I was making significant decisions, after a game I never have that post-game analysis of 'I should have done that' or 'next time I'll try that'. It all feels very reactionary. This potentially limits replayability but I don't own it so I only okay it every so often and enjoy it every time.
Bought this one at Spiel 2019 in the No Shipping Auction, as a friend REALLY wants to play this one with me. I'm also quite curious to try this one. Apparently, it's VERY hard to win this one. Let's wait and see.
The timed phase is essentially just a setup phase with very minor decisions to make in which the timer is used to artificially create tension in what would otherwise be a pretty boring part of the game.
I really enjoyed XCOM, and it almost made the list, but due to the fact it is a co-op that can be beaten, it has a limited lifetime. Once I beat it consistently, it loses its appeal.