Pendulum board game

In Pendulum, each player is a powerful, unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power, prestige, popularity, and legendary achievement.

Players must use actual time as a resource in managing their strategy to best their opponents, using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine, not the player who acts the quickest.

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The playthrough video session is when I first learn the game too, so I'm going into it fresh haha. It was like that for #Pendulum too and I froze right after the game started. #Brass: Birmingham triggered AP like no other in a number of turns.

As for Brass' playthrough video, we decided not to upload it because it just didn't seem like a fun video. We had fun, but to get it to an entertaining state, it was going to require too much editing time! I'll be sharing my first impressions soon though and Trent will also be doing a review video.

Phil, you are a wonder, I didn't really like the look of #Pendulum, but you make it look pretty sharp.

If I were too win again, I might put it towards a preorder of #The Great Zimbabwe.

Bought #Patchwork for my mother for her birthday, taught it to her and promptly lost. She likes certain games and really doesn't like others so it's always nerve wracking bringing something to the table. Apart from only playing at 2 I still think it is one of the very best gateway games in existence.

Got in a four player game of #Mariposas. I was very concerned this game would be too light but we ordered it to support Elizabeth Hargrave. I was pleasantly surprised, action selection isn't a mechanism I particularly love, I feel like the only person on earth who thinks #Concordia is just an ok game, but this game surprised me. It is far from a heavy game but it does have a really cool decision space between trying to achieve goals, trying to collect sets for special abilities and trying to set yourself up to be able to make it back to the bottom of the board at the end of the game. It doesn't share much with #Wingspan but I do think it exists in a similar space of a game and theme that is appealing to non gamers and accessible but with interesting enough decisions for a heavier gamer. I was really pleasantly surprised by this one.

Played a two player game of #Everdell which is my wife's favorite, I like tableau builders but the mechanic in this game of going from feeling like you just don't have enough workers/actions to do anything to having a full city and resources and event cards etc is as good as any game, the snowball in this one when cards start comboing each other is great. Still looking for a house rule that better deals with the deck bloat and number of repeat cards but supposedly that will be addressed in the next expansion. It isn't my favorite game but one I always enjoy.

Played another two player game of #Pendulum on the advanced sides of the board. I really appreciate how unique this game is and what a puzzle it can be but, in my opinion, a change of pace from the typical decision making process I go through in a game. I really like this one as something different, still feeling out overall opinion on it. My big suprise has been that instead of the assymetric players giving some type of powerful advantage I find they all do a great job of disadvantaging different engine building methods and make you really puzzle around them. I really enjoyed that but do wonder if with more plays there will become a more prescribed way to play with each one and force a lot more intentional blocking amongst players as part of game strategy. 

Got in a first play of #Alma Mater which my wife was adament we get, she's a writer and wanted the book pieces even if the game didn't live up to its promise. I was concerned this would be a game that just wasn't particularly good at 2. While I still think it will shine at 3 the "dummy" player and deck were about as easy as it could get and made it an enjoyable game. The game worked much harder to be thematic than I expected and I really enjoyed every aspect of it but the research track, though i think that was my fault for not realizing that was something I'd want to mitigate with student pieces (they provide different engine building bonuses in the income phase of the game). The game has a variable market and real scarcity for both money and certain books and having a track that you need to move up to increase the value of your type of book but also being a MAJOR part of end game scoring that uses escalating amounts of already tight resources that allow you to perform the other actions in the game felt like an obstacle for the sake of an obstacle. I do think if you know this going in you can make decisions in the early game that make it less of an issue. 

We were able to see family and so played multiple games of #Cartographers: A Roll Player Tale and #Bang!: The Dice Game at 8 players. I am constantly looking for a game that is both accessible and has a great decision space at 8 players. Suggestions are always welcome!

Finally got in my first two plays of #Paladins of the West Kingdom. I haven't played #Architects of the West Kingdom but have played #Raiders of the North Sea and had heard so many good things about Paladins and was able to get a ding and dent copy and snatched it up. To me the decision space and game dynamics felt like a weird combination between #Orléans (colored worker spaces, workshops acting like tech tiles) and the track synergies of #Tapestry but a game I enjoy, so far, better than both. I had very little doubt this would be a game I would really enjoy but was surprised at how much. 

We got in a bunch of games because we had family in town.

#Splendor (I won by a point!)

#Secret Hitler (twice, I was Liberal both times and we won both times)

#Kingdomino (I lost. I am spatially challenged haha)

#Killer Bunnies (With all the expansions. I can't express how much I dislike the game, and yet it's my brother-in-law's favorite, so play we did.)

Liar's Dice (Just using all our random dice)

#Pendulum (for Game night last week. It was a lot of fun! I do need to play it again though to see how I really feel, but first impressions were good!)

Also, I'm not sure how I truly feel about #Pendulum. My gut is that it isn't a game I'm going to hold onto since I can't really see what group of friends I'd want to play it with. With every mood/scenario I can think of for a game night, I'd probably prefer another game over it.

I got to play #The Quacks of Quedlinburg and #Pendulum with my wife and both were a lot of fun.

Yeah, we played #Pendulum last night and it was definitely a game designed to force people into decisions. And that's one thing I enjoy about real-time games, is that I don't have to worry about finding the "perfect" move; just making a move at all is a win haha

Uhh the only real-time games I've played are word-based games. And they're definitely not my favorites lol

I really don't have a favorite one for this category. But maybe #Pendulum will turn out to be the jewel among them?? (our copies arrived this week)

My wife and I tried playing through Overcooked on the Switch long long time ago. It was fun, and we played for 1-2 hours one night, and never went back in because we were getting stressed out xD

I really like #Pendulum so far. My biggest concern was that it would be too easy and be solvable after a few plays or that it would be too frantic- neither of those seem to be the case. The assymetry of the advanced sides of the board should prevent any kind of solvability and especially early in the game it seems like once you get comfortable with everything (I'm far from there) you can also recognize what your opponent is going to try to do and make some of those strategies harder. The timers give you plenty of time to do your actions and so it isn't frenzied, but it also doesn't feel like any game I've ever played in the way you have to string together actions while the timer is going. In a normal game if I'm planning ahead I may look at the board and think "ok, on this turn I'm going to put a worker here and get this resource and then depending on what player X does I'm either going to play this card or draw but I need to remember on the turn after that that no matter what I need to move." So that type of XYZ thinking with some sense of preparing to mitigate based on what opponents will do. Well in this game the start of each round will have you in that mindset but you have to keep your mind rolling to keep planning ahead since there aren't any breaks for turns. The rulebook and reviewers all pointed out that you will make mistakes and that is part of the game but I was picturing making those mistakes because of frenzied moves, instead you make mistakes because at the start of the round you plan to do XYZ but after you do X and Y you're thinking of your actions past Z because the game continues to move and at some point you'll skip a step, it's either that or miss an opportunity because you stopped to think for too long- it is a game that does penalize AP, but in a way I appreciate. I still need to play more to get a better feel for the game but I do think that this should hopefully bring about more strategy games with simultaneous/real time play to keep the game moving. 

Played a three player game of #Tapestry with a friend who wanted to try it for the first time. I don't think the game has a ton of variability after playing a few times but I still really enjoy it. 

Played a quick two player game of #Res Arcana which I hadn't played in quite awhile, for how quick it is I really like the decision space. 


Played two player #Wingspan with #Wingspan: European Expansion which is always a solid game, another one that is easy to pull off in short time period. 


On Saturday played three player games of #Pendulum #Scythe with #Scythe: Invaders from Afar and #Brass: Birmingham all at the choice of a friend who had come over. It was my first time with Pendulum and I really really love what it's trying to do with simultaneous play. I haven't had the chance to play on the advanced side of the board but I do think the added asymmetry will make it a really good game. From the perspective of game design there's so much to think about in terms of choices that were made. I wonder if the simplicity of it will hurt the replayability eventually, but at the same time while you are making decisions and thinking about timing I found myself very thankful that the decision space was simple enough that I didn't have to think too much about what things did. Scythe is always a favorite and I played with Albion live for the first time which was a fun experience. Brass: Birmingham is a game I really love but I really worried that it would be hard to get people to enjoy it, that hasn't proven to be the case. 

Finally on Sunday my wife wanted to play another game of #Brass: Birmingham it definitely seems like it's quickly becoming a favorite of hers which I didn't expect. That and Maracaibo are definitely the recent games we've played she has liked the most. 

We just picked up #Paladins of the West Kingdom #Mariposas and #Alma Mater so those should be on the docket in the coming week or two. 

#Pendulum looks like a really novel and interesting concept although I ahve heard some mixed things so will be interested to see what you guys make of it!

I think you might have meant to tag R0land!

I like your list and the majority of them has been on my list at some point or still are haha. #Brass: Birmingham is one that has remained time and again going in and out of the list but it just seems too good not to be.

I think our copy of #Pendulum will arrive within the next two weeks and we'll be doing a bunch of content around it.

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