These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.

Rating Summary (149 Total)


by dcoe

An excellent mashup of Dominion and Scrabble.


This is the best word game out there. I love the deck building aspect of it.a


Weight: 1.99 / 5Signed by Tim FowersiOS app also purchased


I can't spell and so am a real disadvantage playing this.. But I'd still play it because it's really cool.


Deck Building Scrabble! My whole family loves it!


Originally taken in by the charm of the graphic design we rated this a 9 but after a lot of plays it's mostly just "OK, pretty good I guess". Not our favorite word game, not our favorite deck-building game. Not our favorite anything, but sticking around for now.


Sleeved with Mayday Standard


Excellent game. Great for people who love spelling, and a decent deck-builder. My only issue is it is over too quickly (easily fixed by increasing the number of empty piles required).


[b][size=10][BGCOLOR=#add8e6]Need 204 CCG Sleeves[/BGCOLOR][/size][/b]


2-5p Sleeves


A very little neat game. This is easily my favorite word game to date. I was unsure about the "bounty" mechanic at first, but I will never ever play without it now. This game can become borderline cooperative as the game goes on. The better your deck becomes, the harder it is to make proper use of it. AP is a massive problem though.


Two games I don't particularly enjoy mashed together.


Fun, but hard not to compare to Hardback. This feels less like a Dominion-style deck builder, and more of a spelling game with some random effects.


Only played 2 player so far, my wife played a couple of games. She liked it, which is positive. I think that I will settle with this game as my go to for her. ______________________ Four player game today. A lot more strategy involved and you must be far more careful about the letters you buy. It also goes MUCH longer. ------------- Ultimately traded as it didn't hit the spots that it needed to in order to maintain my interest over multiple plays.


I hate word games. Paperback made me like a word game. Excellent.


Great Word Game! My wife & I are adding variants as we play. We have played the Co-op variant together once. She really likes that. Both of us really like this for a word game. The game can get long for us, so we have shortened it by having less fame cards to draw from & if 2 stacks of letters are used up that also ends the game. I have also played one solo game and enjoy the challenge.


Itch: scrabble If buying: sounds like Hardback might be better.


FULLY SLEEVED 204 x KMC Perfect Size (100/pack) - (64 x 89mm) 11 x SwanPanasia 65x100: Standard (SWN-034, 165/pack) - (65 x 100mm)


The best thing about this game is that everyone is going to have at least one moment where they drop a great word and feel like a genius. I'm always willing to play this and I'll play it with anyone.


Not my normal type of game, but well designed and happy to play if asked.



Love the visual theme of novel covers with retro art. Cool game design, but I traded for Targi because paperback just doesn't get played in my group and I think my wife and folks will enjoy Targi.


An asynchronous app version of this game would be amazing. Being pressured for time in a word game is terrible, and sucks the enjoyment out of it for me.


kickstarter (w/Fugitive) sold at Gen Con 50 played twice and all players felt it very meh. No tension or interesting game play.


2-5, 45m


Scrabble + Dominion. If that sounds fun to you, you'll probably like this game.


Deck-development game where the core mechanic is making words to activate the abilities on letters. Probably simpler than Dominion, but lacking the variety. Slows way down with more than two players.


The deck building is very bland. The word-making is still based on random letters. So basically its scrabble without the board bonuses, put into the most generic deck builder ever.


A good cross of deckbuilding and word building like Scrabble, however some of the cards that give you coins for having wilds in your word sometimes seem a little too powerful since the wilds are what you need for points at the end of the game.


(8/16) 7. (10/17) Drop to 6. I should like this game much more than I do. The word forming aspect almost seems a little incidental if that makes sense?


In Germany


Absolutely loves this game. I am thinking this will be a great gateway game to introduce my wife into board games!