Wingspan board game

Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.

You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your aviary. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:

  • Gain food tokens via custom dice in a birdfeeder dice tower
  • Lay eggs using egg miniatures in a variety of colors
  • Draw from hundreds of unique bird cards and play them

The winner is the player with the most points after 4 rounds.



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User Reviews

  • With European Expansion.
  • I can definitely see the hype around this game. This was a lot of fun to play and so pretty. The components are great.
  • “Wait so EVERY egg is a point each? Why am I bothering with anything else?”
  • 5/3/2020 | 10 plays | 9/10 | Excellent game. Stunning artwork. Striking components. I like the various interactions between the birds and the need to build an effective engine to thrive during the second half of the game. The loss of a turn each round is a great mechanic and reinforces the need for efficiency. I am excited to receive the European Expansion and add even more variety to this game. 8/19/20 | Traded to BoardGameCo. I soured on this game pretty quickly. The randomness left a bit to be desired and the marginal engine building progress during the game just isn't that fun.
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If it were me, I'd go#Wingspan. I didn't enjoy#Betrayal at House on the Hill so I personally have no interest in the legacy version. And of course with everything going on it would be much easier to get Wingspan to the table. Not to mention there's another expansion coming out later this year!

Those both sound like great choices. The nice thing about#Wingspan is that it can also be played at 1 and 2 players as well which, depending on your group, would make it easier to get to the table if you just have one other person.

I will definitely get #Betrayal Legacy or #Wingspan for my team as we really want to try out how the legacy games works and we also want to try the classic game Wingspan as well.

In the end, I think my main question is: What's the most popular game of 2020? A game that had everyone talking about it all throughout the year?

2017 had #Gloomhaven, 2018 had #Root, and 2019 had #Wingspan. Which game matches that level of popularity for 2020? At least according to our google analytics, all three of those games hit absolutely huge spikes in traffic that outclassed all others within their respective years. And for this year, I remember seeing #Gloomhaven: Jaws of the Lion having a decent peak during the Target release, but it's still far behind the level of popularity of all those other games in my opinion since in the end, it's a "sequel". And while #Fort is doing well staying within the top 10 most visited game pages and sometimes top 5, it doesn't have that same level of excitement for me.

On another note, I'd really like to try out #The One Hundred Torii and #Tang Garden. Have you reviewed #The Court of Miracles yet?

Edit: Also, if #Nemesis had come out in 2020 instead, I think it would've been the most obvious candidate in terms of popularity (according to the metrics at least)

Yeah they have more than I thought! Not a ton, but you can find #Catan, #Istanbul, and #Wingspan on there!

Wow, nice varied list! Here'smine:

  • #Everdell - I think this is my favorite game to play with my wife. We've played a bunch of times, so no one has to learn the rules or anything, it's charming and non-confrontational, and just overall a comfort game for us.
  • #Kingdomino - so easy to teach, and anyone can play. Usually end up playing twice.
  • #Santorini - again, ridiculously easy to teach. Top 5 game for me. My wife isn't as big a fan, so it hasn't gotten as many plays since quarantine. :(
  • #Wingspan - I like this game, but it seems like all my friends love it. For that reason, it's super easy to get to the table. When I play with just my wife, it plays very quickly, which is cool.

I've played 2 of the 3 games you mentioned and my vote would go to #Wingspan. I think #Teotihuacan: City of Gods could be a bit overwhelming for adults lol. #Dinosaur Island may be a good one too if he's into the theme, but I've never played. Either way, sounds like a great way to spend time with your son!

Haven't been able to play #Alma Mater yet, should get it in this week. I feel pretty confident the 2 player isn't going to be as good as more players since there is a variable market but I'm hoping that's a minor issue, seems like the "dummy" player is low maintenance. Like #Clans of Caledonia has a moving market and I don't think it hurts the two player game. 

My wife wasn't drawn to #Brass: Birmingham but loves it now that we've played it- her favorites are #Underwater Cities #Everdell #Agricola (Revised Edition) #The Castles of Burgundy #Wingspan #Tapestry. The card play and planning for the era change are things she really loves. I think it has a lot of things she likes in games that play more multiplayer solitare but with player interaction that isn't cruel. 

I think a good IP can help. But, I think that good nature themed boardgames can be really helpful for stuff like this. I am thinking of stuff like #Wingspan and #PARKS

I put down at least ten years. Though, I do think that there are game that have been here for less than five years, that I do believe will be proven to be classics by the time they reach the 10 year mark. For instance, I do believe that #Wingspan will still be alive and well by the time that it is ten years old. The same could be said, I think, for #Clans of Caledonia, or #Scythe, or any number of other games.

Played a three player game of #Tapestry with a friend who wanted to try it for the first time. I don't think the game has a ton of variability after playing a few times but I still really enjoy it. 

Played a quick two player game of #Res Arcana which I hadn't played in quite awhile, for how quick it is I really like the decision space. 

 

Played two player #Wingspan with #Wingspan: European Expansion which is always a solid game, another one that is easy to pull off in short time period. 

 

On Saturday played three player games of #Pendulum #Scythe with #Scythe: Invaders from Afar and #Brass: Birmingham all at the choice of a friend who had come over. It was my first time with Pendulum and I really really love what it's trying to do with simultaneous play. I haven't had the chance to play on the advanced side of the board but I do think the added asymmetry will make it a really good game. From the perspective of game design there's so much to think about in terms of choices that were made. I wonder if the simplicity of it will hurt the replayability eventually, but at the same time while you are making decisions and thinking about timing I found myself very thankful that the decision space was simple enough that I didn't have to think too much about what things did. Scythe is always a favorite and I played with Albion live for the first time which was a fun experience. Brass: Birmingham is a game I really love but I really worried that it would be hard to get people to enjoy it, that hasn't proven to be the case. 

Finally on Sunday my wife wanted to play another game of #Brass: Birmingham it definitely seems like it's quickly becoming a favorite of hers which I didn't expect. That and Maracaibo are definitely the recent games we've played she has liked the most. 

We just picked up #Paladins of the West Kingdom #Mariposas and #Alma Mater so those should be on the docket in the coming week or two. 

The first time we played #Dune I put on the soundtrack from the David Lynch movie, so that was kind of fun. I've done a day where we played #Evolution: Climate and #Oceans back to back, which was cool. We could easily add in #Wingspan for a 3-game animal extravaganza, haha.

Or do a game of #Tiny Towns followed by #Everdell for an "anthropomorphized animals" theme, lol. I'm sure there are tons of games that can fit into that theme (#Root probably being the most notable). Start off with an easy game of Tiny Towns to get everyone warmed up, then have a nasty game of Root, then a nice game of Everdell where we can all just get along and hang out, haha.

Who do you typically play with? By gateway games, if you're looking for games that are very easy to introduce to non-gamers, then here are some that come to mind:

  • #Century: Golem Edition - Great art, fun crystal-like components, and teaches the concept of engine-building
  • #Azul - Another very attractive game for newcomers because of the awesome tiles. Great tile laying/pattern building game
  • #Just One - Co-op word based game that gets people laughing easily
  • #Skull - Simple bluffing game that's easy to teach and doesn't put a lot of pressure on new gamers
  • #Santorini - Abstract strategy game that plays like an expanded 3d tic-tac-toe, best for 2p
  • #Welcome to... - If you want to try roll and writes and want a theme that's relatable and plays at near limitless player counts
  • #Pandemic - Staple co-op game

Here are some games that I consider a slight step-up in terms of complexity, but still very approachable:

  • #Wingspan - "Tableau-building" game with the theme of birds. You place cards in three different rows that give you different benefits such as gathering resources, laying eggs, or getting you more bird cards that have different powers. You can pull off satisfying chain reactions of combos that build off of the different bird powers. It's an attractive looking game so it's easy to wow a wider audience
  • #The Quacks of Quedlinburg - "Bag-building" game where you're creating a potion by randomly pulling out various ingredients from your bag and placing them into your cauldron. Some ingredients will help you create a higher quality potion while having too many of the white ingredients will make your cauldron burst. By creating and selling high quality potions, you'll be able to purchase better ingredients that will help your future rounds. Nice mix of long term strategy with an element of pushing your luck just before the point of bursting your pot
  • #Viticulture: Essential Edition - Good "intro+" for worker placement games. Players manage a handle of workers to accomplish various tasks to tend to their vineyard, produce grapes, and sell wine to your visitors
  • #Tiny Towns - Great spatial management and pattern building game where you're working with a highly limited grid space to build a town by making polyomino shapes

#Clans of Caledonia - played an outdoor game with a friend.  It was our first play of Clans together and we will be playing this one again for sure.  I had to raise my rating a bit after this full playthrough.  

#Wingspan - I played three solo games this weekend.  Lost them all but it was fun.

#Paladins of the West Kingdom - Becky played a game with me.  I actually beat her at a game! Doesn't happen too often.  

#Unstable Unicorns Base Game - Played two games with my daughter.  Its definitely a 'gotcha' game...I avoided downgrade cards the second game and let her win.  Made her work for it kicking unicorns out of her stable several turns in a row but nevertheless, she is not a true unicorn herder.

This is such a great question! For a frame of reference for my response, these are the games that I have played solo with AI: #Wingspan, #The Gallerist, #Xia: Embers of a Forsaken Star. #Anachrony seems to have an interesting Chronobot AI where its actions are determined by what number is rolled on a D6, but I haven't had a chance to try it yet.

I really enjoyed the card based AI in #Wingspan. It felt very easy to follow, well-designed in a creative way with the round cards rotating to show which action the Automa would take on its turn. It provided an opportunity to strategize my own turns knowing the dynamics of the actions that it might end up taking. This AI didn't take away from the gameplay experience for myself playing solo.

#The Gallerist is a little different in that Lacerda's pawn moves around the board in clockwise fashion and only takes an action at one location. His movement and actions are predictable and easy to manage. I liked that. As solo mode was my first play through of The Gallerist, I could learn how to play the game without feeling like the AI was taking up too much of my brain power. #Lisboa seems a little more detailed in what Lacerda's (AI) actions are each turn, which may or may not be a detractor in the game experience, but I will have to try it to find out.

#Xia: Embers of a Forsaken Star is a whole different story. The multiplayer version of this game is just so fun! I've only played one game of the solo campaign so far, which may influence some of my thoughts here. It puts you against the NPC's who follow specific behaviors each turn and they potentially could gain several Fame Point's (VP's) per turn. While this solo mode is primarily driven by the simple actions on their cards, each NPC follows the same patterns almost every turn. I found it really hard to keep up with the NPC's points each turn and try to achieve my goal card. Maybe another playthrough will change my thoughts...

Overall, card-based AI has been my main exposure in solo games so far, and I do enjoy it! But I am certainly interested in trying out other games with different AI mechanics :)

This is such a great question! For a frame of reference for my response, these are the games that I have played solo with AI: #Wingspan, #The Gallerist, #Xia: Embers of a Forsaken Star. #Anachrony seems to have an interesting Chronobot AI where its actions are determined by what number is rolled on a D6, but I haven't had a chance to try it yet.

I really enjoyed the card based AI in #Wingspan. It felt very easy to follow, well-designed in a creative way with the round cards rotating to show which action the Automa would take on its turn. It provided an opportunity to strategize my own turns knowing the dynamics of the actions that it might end up taking. This AI didn't take away from the gameplay experience for myself playing solo.

#The Gallerist is a little different in that Lacerda's pawn moves around the board in clockwise fashion and only takes an action at one location. His movement and actions are predictable and easy to manage. I liked that. As solo mode was my first play through of The Gallerist, I could learn how to play the game without feeling like the AI was taking up too much of my brain power. #Lisboa seems a little more detailed in what Lacerda's (AI) actions are each turn, which may or may not be a detractor in the game experience, but I will have to try it to find out.

#Xia: Embers of a Forsaken Star is a whole different story. The multiplayer version of this game is just so fun! I've only played one game of the solo campaign so far, which may influence some of my thoughts here. It puts you against the NPC's who follow specific behaviors each turn and they potentially could gain several Fame Point's (VP's) per turn. While this solo mode is primarily driven by the simple actions on their cards, each NPC follows the same patterns almost every turn. I found it really hard to keep up with the NPC's points each turn and try to achieve my goal card. Maybe another playthrough will change my thoughts...

Overall, card-based AI has been my main exposure in solo games so far, and I do enjoy it! But I am certainly interested in trying out other games with different AI mechanics :)

lol, I was comparing to something like #Anachrony or even #Castles of Mad King Ludwig.  I feel like those take 15-30 minutes for set up. #Wingspan takes about 5 as does #PARKS.  Azul is probably a little faster than others. #Love Letter or even breaking out a coupl Magic the Gathering decks seem like super minimal setup.  

#PARKS is easy to set up from the box. #Wingspan is likely my favorite that has low setup in general. #Azul is one our family enjoys a lot as well.

Tableau builders are very hit or miss for me so I'm very careful about getting into them:

  • I actively avoid ones with very little interaction
  • I find it unfortunate when a tableau builder has great card art but has a rather shallow theme. It ends up being a double negative despite being a looker because it feels souless
  • I don't like tableau builders that aren't organized and leave you with tons of cards on your play area. It takes too much focus away from implementing your strategy and also makes it tough to be observant of others at the table
  • I like the satisfying combo potential, but the game needs to have good pacing. I don't like tableau builders where you do one part of a combo, then it gets back to the others, then you carry out the next part of the combo, then wait for others, and then continue. This forces you to keep on remembering what you're going for and again makes it harder to pay attention to others

Tableau builders that worked for me:

  • #Wingspan - I really like how it's organized into three different engines you can focus on. It's also very satisfying to take an action that triggers a chain of other actions
  • #Pax Pamir (Second Edition) - Complex tableau where a card serves multiple purposes. Cards grant immediate benefits upon placing on your tableau, give you access to more actions, different suits give you different benefits, and the tableau (court) also serves as a "physical location" on which spies around all of the players' courts can move around

In the end, I think I just prefer tableau builders where you can actually develop a sense of ownership for your tableau instead of just using it as a means to an end.

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Expansions

Wingspan: European Expansion board game
Wingspan: Oceania Expansion board game
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Wingspan: Swift-Start Promo Pack board game

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