These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
It was enjoyable up until the end game. Then it was a dance to see how to work out getting a white worker after you accumulate the materials necessary to conduct a raid on one of the few remaining raid locations. And then watch as your opponent gets there the turn before you, ending the game (as she was the last player in turn order). There needs to be a better way to get points from the Village if you don't have the materials to raid (or the right color worker) or you don't have a way to gather the materials for an offering. The end-game just felt way too restricting. Otherwise, I thought it was a fun game.
so far only done solo play using solo AI deck the solo AI is fun and easy to manipulate and do sometime hate it for blocking your location as well! playing solo AI with base game only i felt that AI will more easily win if base game only because they can get alot offering tile which give them majority VP. playing solo AI with base game + both expansion i felt this mode is more balanced for both AI and solo player as the score is quite tight and near because player have more method to gain score compare to base game only.
This game has a unique (at least to me) mechanism of placing a worker and taking a worker. There are only a few non raiding worker placement spots leading to tight game play. Overall, the game play is a blast, the art is beautiful, and all of this comes in a really inexpensive small package with great production values.
Another slightly streamlined worker placement game with little interaction between players. It is probably the perfect gateway game for this type of genre in its ability to offer newcomers plenty of variety in winning, and choices when making decisions without being complicated. The expansions are great and only add more decisions without bloating the game. However despite the luck implemented in the game to offer more replayability, veterans will always be able to stomp newcomers with their knowledge of cards and proper pacing.
Put-down and pick-up worker placement mechanism is interesting. Game lacks tension. Feels simultaneously too open and too narrow, lacking the tightness of some games but also lacking the openness and variety of other games. The cards also lacked variety, adding to the feeling of "sameness" and homogenizing player engines. All-around very average game with nothing majorly wrong but also nothing particularly great.
My wife and I love this game. End of story. It's our first worker placement game and it's one that's got us loving that mechanic. It's easy to play, easy to teach and engaging the whole way through. Then comes the art and the metal coins. Just classy all around. My only complaint is that with two players it's possible for one player to run away with it if they get a strong enough crew and the right workers to get the big points. It's really hard then for the other player to catch up. If that's your situation, I might recommend the Hall of Heroes expansion to help balance things out a bit.
Raiders failed to deliver on its Kenner- nomination. The game is incredibly narrow, and players all seem to do the same things, which makes the game feel like its on rails. Gather money, plunder, and provisions, then hire warriors, and finally pillage, rinse and repeat. Since every player is performing these exact tasks to achieve exactly the same goals, the game fails to create stakes. Each action reaps the same reward for all players for the entirety of the game so the game gets stuck in the rising actions and fails to reach any sort of climax. The place and pick up nature of the workers is interesting on paper, but Raiders fails to implement it in an intriguing way.