Raiders of the North Sea board game

Do you have what it takes to be a Viking? There's only one way to find out in ... Raiders of the North Sea. Your rewards await you as you assemble a crew, grab a ship and set out to claim victory in this fun game for 2-4 players!

Your choices lie before you - work or raid? The key to any Vikings' successful attack on a harbor or fortress, is making sure you have enough provisions and crew. Place workers throughout the town to collect supplies and build your crew. And of course, what's more fun than raiding, pillaging and stealing plunder? Throughout the game, you'll be immersed in the Viking age with beautiful artwork and amazing quality components. Win the game through military strength, plunder and Valkyrie (victory points).

Will the Chieftain be impressed with your conquest? Grab your war ax and put on your helmet, the North Sea awaits!

Raiders of the North Sea uses hand management, set collection and worker placement mechanics in this great Garphill Games, 2-4 player game.

Players: 2-4
Recommended Age: 12+
Playtime in minutes: 60-80

Contents:

  • 1 Illustrated Rulebook
  • 1 Game Board
  • 122 Wooden Tokens
  • 16 Offering Tiles
  • 32 Silver Coins
  • 32 Provisions
  • 75 Cards
  • 1 Cotton Bag
  • 2 Dice


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User Reviews

  • 3/25/2020 | 3 plays | 9/10 | I've enjoyed it more with each play. The variability added by the townsfolk is awesome. The randomization of the loot means that certain settlements get more attention than others based on the game, giving each game a unique feel. I love the mechanism of placing and pulling a worker and the timing that introduces. Love the theme. Love the artwork. Great game!
  • Nice take on WP - put a guy down, get a guy. Love that. Not loving the dice rolls on raids - but I can live with it. Great game in the WP genre.
  • May 2020Received in trade with BoardGameCo roughly for Blood Rage (90 points of Blood Rage’s 104 points)Approximately $31.50 to $45.00 trade value
  • Includes Fields of Fame & Hall of Heroes expansions, as well as the Solo Variant (SHEMBOT)
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I think Hall of Heroes make #Raiders of the North Sea a significantly richer and better game.

Bought #Patchwork for my mother for her birthday, taught it to her and promptly lost. She likes certain games and really doesn't like others so it's always nerve wracking bringing something to the table. Apart from only playing at 2 I still think it is one of the very best gateway games in existence.

Got in a four player game of #Mariposas. I was very concerned this game would be too light but we ordered it to support Elizabeth Hargrave. I was pleasantly surprised, action selection isn't a mechanism I particularly love, I feel like the only person on earth who thinks #Concordia is just an ok game, but this game surprised me. It is far from a heavy game but it does have a really cool decision space between trying to achieve goals, trying to collect sets for special abilities and trying to set yourself up to be able to make it back to the bottom of the board at the end of the game. It doesn't share much with #Wingspan but I do think it exists in a similar space of a game and theme that is appealing to non gamers and accessible but with interesting enough decisions for a heavier gamer. I was really pleasantly surprised by this one.

Played a two player game of #Everdell which is my wife's favorite, I like tableau builders but the mechanic in this game of going from feeling like you just don't have enough workers/actions to do anything to having a full city and resources and event cards etc is as good as any game, the snowball in this one when cards start comboing each other is great. Still looking for a house rule that better deals with the deck bloat and number of repeat cards but supposedly that will be addressed in the next expansion. It isn't my favorite game but one I always enjoy.

Played another two player game of #Pendulum on the advanced sides of the board. I really appreciate how unique this game is and what a puzzle it can be but, in my opinion, a change of pace from the typical decision making process I go through in a game. I really like this one as something different, still feeling out overall opinion on it. My big suprise has been that instead of the assymetric players giving some type of powerful advantage I find they all do a great job of disadvantaging different engine building methods and make you really puzzle around them. I really enjoyed that but do wonder if with more plays there will become a more prescribed way to play with each one and force a lot more intentional blocking amongst players as part of game strategy. 

Got in a first play of #Alma Mater which my wife was adament we get, she's a writer and wanted the book pieces even if the game didn't live up to its promise. I was concerned this would be a game that just wasn't particularly good at 2. While I still think it will shine at 3 the "dummy" player and deck were about as easy as it could get and made it an enjoyable game. The game worked much harder to be thematic than I expected and I really enjoyed every aspect of it but the research track, though i think that was my fault for not realizing that was something I'd want to mitigate with student pieces (they provide different engine building bonuses in the income phase of the game). The game has a variable market and real scarcity for both money and certain books and having a track that you need to move up to increase the value of your type of book but also being a MAJOR part of end game scoring that uses escalating amounts of already tight resources that allow you to perform the other actions in the game felt like an obstacle for the sake of an obstacle. I do think if you know this going in you can make decisions in the early game that make it less of an issue. 

We were able to see family and so played multiple games of #Cartographers: A Roll Player Tale and #Bang!: The Dice Game at 8 players. I am constantly looking for a game that is both accessible and has a great decision space at 8 players. Suggestions are always welcome!

Finally got in my first two plays of #Paladins of the West Kingdom. I haven't played #Architects of the West Kingdom but have played #Raiders of the North Sea and had heard so many good things about Paladins and was able to get a ding and dent copy and snatched it up. To me the decision space and game dynamics felt like a weird combination between #Orléans (colored worker spaces, workshops acting like tech tiles) and the track synergies of #Tapestry but a game I enjoy, so far, better than both. I had very little doubt this would be a game I would really enjoy but was surprised at how much. 

I did start my return on #Architects of the West Kingdom so I just have to drop it off at UPS.  It's a bit hard.  I really like #Raiders of the North Sea but kind of wish I had stumbled onto #Architects of the West Kingdom at the same time (and I don't know how I didn't).  I think I'd like it just a bit more.  But I do really enjoy #Raiders of the North Sea so it's okay.

Thanks again for doing the Giveaways.  I feel so lucky and have some really awesome dream games in my collection now #Dune and #Pax Pamir (Second Edition).  Plus my kids are really excited to get #King of Tokyo out for our family game night.

I did start my return on #Architects of the West Kingdom so I just have to drop it off at UPS.  It's a bit hard.  I really like #Raiders of the North Sea but kind of wish I had stumbled onto #Architects of the West Kingdom at the same time (and I don't know how I didn't).  I think I'd like it just a bit more.  But I do really enjoy #Raiders of the North Sea so it's okay.

Thanks again for doing the Giveaways.  I feel so lucky and have some really awesome dream games in my collection now #Dune and #Pax Pamir (Second Edition).  Plus my kids are really excited to get #King of Tokyo out for our family game night.

Ha, nice, both are great games! Personally, I would recommend keeping both and selling on #Raiders of the North Sea if that is an option for you as I think architects is the better game in that series (although it is heavier too so maybe that is a factor)

However, with that binary choice, I would be tempted to say go with whichever one excites you the most, which seems to be Dune. I know with TI4 I may only play it twice a year (and not at all until this pandemic eases) but I am just so excited to get my friends to play it

Looking at your list, you've got #Viticulture: Essential Edition, #Raiders of the North Sea, and #Clans of Caledonia. Architects is definitely its own game separate from those, but it's still a mid weight Euro-ish game with probably a similar feel.

You've got nothing like #Dune. I say go for it, and don't worry about how often it will get played - just try to get it played. You won a contest; you don't need to get the best bang for your buck!

One of the reasons I like #Raiders of the North Sea is because of that needing to look around and think about what other players may do (especially later in the game).  I also have the added benefit of playing with people who like a lot of negative player interaction (which I also like), so there are often a lot of Take That actions played.

I think this makes the game frustratingly fun because you can get pushed back a whole turn (or push someone back).

I'm defnitely jealous.  Maybe someday.  I just played #Raiders of the North Sea solo and I love those metal coins.

You know.  It's actually okay.  When I played #Raiders of the North Sea Digital on a couple of flights it caused me to avoid getting it to the table and then when I finally did I remembered how much I enjoyed that.  So maybe, Root digital would have been too much of a good thing.  Plus the solo variant is great so I'll have a better time with #Root that way.

Oh yea I played #Raiders of the North Sea a lot for a hot minute.   Didn't keep my interst like the othes have

It's been months but the ones I've played and enjoyed the most are Through the Ages and Friday. I have Scythe but haven't gotten into it yet. One I'm planning on buying are #Raiders of the North Sea and #Root!

I've only played #Architects of the West Kingdom and am hoping to get to #Paladins of the West Kingdom this week. I THINK this is how I'd feel, based on everything I know from my "research" (each of these games have been on my radar for an acquisition at least at some point in the last months haha)

Solo: #Architects of the West Kingdom or #Viscounts of the West Kingdom. Haven't tried Paladins yet but I'm intimidated by the sprawled out boards, cards, and everything else. I prefer games with relatively low setup time so at first glance, I don't think Paladins will come out that often. Also, #Raiders of the North Sea also requires the random seeding of the resources. Doesn't seem too bad though. But more than the negatives, I really like the solo mode of Architects. Helena AI is challenging to play against, the pacing of the gameplay works well for solo, the virtue track adds a nice bonus to the puzzly decision making, and involves only a limited number of components. Viscounts also seems promising and I'll be checking out a playthrough video at some point.

2p with my wife: I think I'd give this to either #Raiders of the North Sea or #Viscounts of the West Kingdom. I like the simple brilliance of placing or taking off a worker. We typically like games with one strong hook for a mechanic, and I feel like Raiders has that. Viscounts might work for us too but I honestly don't know too much about it. I am very interested in having a great game with a rondel though

I've only played #Architects of the West Kingdom and am hoping to get to #Paladins of the West Kingdom this week. I THINK this is how I'd feel, based on everything I know from my "research" (each of these games have been on my radar for an acquisition at least at some point in the last months haha)

Solo: #Architects of the West Kingdom or #Viscounts of the West Kingdom. Haven't tried Paladins yet but I'm intimidated by the sprawled out boards, cards, and everything else. I prefer games with relatively low setup time so at first glance, I don't think Paladins will come out that often. Also, #Raiders of the North Sea also requires the random seeding of the resources. Doesn't seem too bad though. But more than the negatives, I really like the solo mode of Architects. Helena AI is challenging to play against, the pacing of the gameplay works well for solo, the virtue track adds a nice bonus to the puzzly decision making, and involves only a limited number of components. Viscounts also seems promising and I'll be checking out a playthrough video at some point.

2p with my wife: I think I'd give this to either #Raiders of the North Sea or #Viscounts of the West Kingdom. I like the simple brilliance of placing or taking off a worker. We typically like games with one strong hook for a mechanic, and I feel like Raiders has that. Viscounts might work for us too but I honestly don't know too much about it. I am very interested in having a great game with a rondel though

There is a fair amount of similarity in the two games as they are both worker placement but I actually think they are quite distinct (I have both). #Raiders of the North Sea is a pretty light, quite streamlined game: you are all basically trying to win the same way and jsut competeing to be the most efficient. Whereas #Architects of the West Kingdom offers quite a few routes to victory and has many more overlapping systems. They both also employ quite different takes on worker placement which does change how you approach each game.

There is a fair amount of similarity in the two games as they are both worker placement but I actually think they are quite distinct (I have both). #Raiders of the North Sea is a pretty light, quite streamlined game: you are all basically trying to win the same way and jsut competeing to be the most efficient. Whereas #Architects of the West Kingdom offers quite a few routes to victory and has many more overlapping systems. They both also employ quite different takes on worker placement which does change how you approach each game.

Mmm, that's a good question.  I have some with the same Mechanics but I think there are different enough.  I do feel like if I get #Architects of the West Kingdom I could maybe say that pairs closely to #Raiders of the North Sea, but I've never played Architects so I can't say for sure.

I've never upgraded a game, but I think metal coins would be the big one for me too, I likewise enjoyed them in #Raiders of the North Sea.

This isn't exactly what you asked but... I just started watching Norsemen on Netflix.  It's this weird kind of Humorous Vikiing Show (NSFW Content, rated MA).  But because of the way the art is done in #Raiders of the North Sea it feels like the TV Show version of that game.

I've heard that #Raiders of the North Sea has a number of cards with "take-that" elements, which made Rahdo iffy about Raiders (granted, he always admits to being way on the spectrum of a carebear gamer haha)

Got in a game of #Scythe (hoping to roll into a #Scythe: The Rise of Fenris campaign soon) and a game of #Raiders of the North Sea.  Went 2 - 0 (which doesn't always happen).

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Expansions

Raiders of the North Sea: Fields of Fame board game
Raiders of the North Sea: Hall of Heroes board game
The North Sea Runesaga Expansion board game
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