These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
I'm not sure who this game is geared towards, but I don't see any redeeming qualities in the game. I'd much rather just play werewolf. The information sharing in this game just feels random, and sort of pointless.
Yeah. So. The Resistance was a major sea-change in games of this ilk, where information enters the system so you can start making informed decisions. I feel like many recent games have started undoing this advance (the One Nights, Two Rooms). I end up feeling like I don't have any agency, and thus have no incentive to participate.
Can be a lot of fun if you have a large gathering. I wouldn't recommend playing with less than 12 people or the game can be sort of awkward. There's plenty of variety here with so many different roles but teaching the game can be difficult the bigger the group gets. Speaking of, it is very difficult to "police" this game as anyone in a group of 12 to 20 people can easily forget or mess up something and end up breaking a rule. Fortunately, it rarely ruins the game.
(11/17) 6. Very cool game for how many it plays. That said, it does seem like that final round is more or less a coin flip, but I guess this game isn't so much about winning and losing as it is about the player interaction.