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Popular Eurogames Board Games

These are the board games published by Eurogames.
Armada board game
Evo board game
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Cry Havoc board game
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The Fortified Town board game
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Atlas & Zeus board game
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Lawless board game
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Droids board game
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Fantasy Business board game
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Castle board game
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Formula Dé Circuits 19 & 20: Suzuka & Melbourne board game
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User Activity Feed

I want to get more Eurogames. I've played Catan and Carcassonne enough and want something better. What would you recommend?

Hmm, I don't know, I tend to be a pretty unaggressive and non-confrontational person in general but do quite enjoy dudes on a map games. I think I appreciate the interaction it produces. So while for me, I greatly enjoy the puzzles presented by eurogames, for a group experience I love anything that gets people talking or negotiating together etc.

Hmm.. I guess it really depends on the game for me. When presented with characters in eurogames, I think I typically take whatever strategy route I want to try out. And it won't always be maximizing the character's powers either. Depending on the variable setup, I could go for a strategy that could potentially go against the character's preferred tactics. As I say this, one example I'm thinking of is #Architects of the West Kingdom, where you have characters with variable powers and starting resources and level of virtue. There's that princess looking characer who is the most virtuous in the kingdom, and I typically go the almost fully virtuous route, or take advantage of her benefits and dip into the darkness to reap the benefits.

But when it comes to games such as #Gloomhaven: Jaws of the Lion, the character deck is already tailored for that character's style/personality that there isn't that much room for branching off from it.

I aint going to change it.

After hearing, reading and writing it so many times, "Eurogames" and "Ameritrash" became such specific labels that the word part "trash" lost its meaning in that particular word

 

I think I have found myself putting increasing value on theme, or more specifically the integration of theme and mechanics. I think there is a base level of mechanic quality that is needed but after this theme (or theme integration) is what makes a game really pop for me. I know in lots of co-op games (often because it is easier to suggest rule changes in these situations) I often tweak or interpret rules differently (often to our own detriment) because it feels like the more thematic thing to do. Similarly, in competitive games I often dislike when the thing that gets me the most points or wins the game feels thematically off or flat and am tempted to do the less efficient thing just cause it feels right. On the flip-side I love in when the decisions in a game feel right for the setting even in more eurogames like #Great Western Trail or #Architects of the West Kingdom. So while I absolutely agree that if I had to chose between mechanics or theme I would chose mechanics, but if I had to chose between a great mechanics and good theme or good mechanics and great theme I would often go for the later.