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Popular Take That Board Games (Mechanic)

These are the board games with the Take That mechanic.
Star Realms board game
69
Rank: 30
Trending: 611
Lords of Waterdeep board game
70
Rank: 34
Trending: 269
Coup board game
63
Rank: 51
Trending: 297
Cosmic Encounter board game
70
Rank: 62
Trending: 92
Magic: The Gathering board game
69
Rank: 97
Trending: N/A
Colt Express board game
65
Rank: 136
Trending: 553
Imperial Settlers board game
66
Rank: 139
Trending: 337
Rising Sun board game
75
Rank: 142
Trending: 161
Smash Up board game
59
Rank: 162
Trending: 1486
Survive: Escape From Atlantis board game
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A Totally Fair Review of Unfair and the ABDW Expansion image
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#The Red Dragon Inn, and #BattleforGreyport both from Slugfest.  I love these games, and I think they are crinimally underrated.

 

Greyport is a great deckbuilder, and RDI is, in my opinion the best pure take that card game out there

I had a dice phase some months ago when I was on the lookout for the perfect game with dice workers! And I agree with you, I really enjoy the perfect mixture of strategical thinking and tactical decisions you make when trying to deal with the bad rolls.

The only ones I've played are #The Voyages of Marco Polo, #Atlantis Rising (second edition), and #Camel Up (second edition)

Marco Polo bears some resemblances to Coimbra I believe. In MP, you have a set number of dice workers that you can place on various spots. You can spend resources to hire more workers or get re-rolls. The big catch in MP is (1) when taking an action that requires more than one die, the "power" of your action is determined by the lowest numbered die and (2) when you want to place your workers on an already occupied spot, (1) you have to pay to take that action. The amount you pay is determined by the lowest numbere die. This makes it so that low numbered dice are just as important when you're really needing to take actions on populars spots without breaking your bank for it. Besides this, this game features highly unique variable player powers where one character doesn't even need to roll dice haha 

For #Atlantis Rising (second edition), it's a co-op game where players work together to gather different resources from different peninsula that jut out from the center of the island. The probability of gaining a resource increases the further you go out to the end of the peninsula but you also run the risk of not being able to take that action if the location you're standing on happens to flood away. You roll dice to determine if you obtained a resource. You can mitigate bad luck by spending "Mystic Energy"

 

#Camel Up (second edition) is a racing game and each die corresponds to a camel of the same color. To be honest, I think this is my favorite out of these three games. I absolutely love the random, silly, chaotic fun of it even though there's very little strategy involved.

I'd love to try out #Troyes. I feel like it would be one of my favorites within this category. I also have #Root that uses dice but it's not the biggest part of the game.

1. A dry gray, dytopian mess.  Pick something to do, get some things or move some things, use, those things to do a few more things, win the game if you did the most efficient things.  Lots of wood and plastic pieces that do those things you do.  

2. Take turns placing differently colored wooden people onto a board to take an action.  Lots of different actions to take that do differnent things from gaining money and other stuff to moving our some other wooden pieced.  Medieval themed with cartoony art.

3. Collect bird cards and eggs using food and try to have the best birds by the end of the game.

4. Braveheart themed game that you try to buy land and buildings or livestock to make items to sell or trade to get different items your buildings don't create.  Score points for doing these things better than other players.

5. Put some cardboard pieces together and read a bit of story.  Pick a character to play with and move around on the cardboard pieces trying to defeat enemies.  If you complete that bit of story you get to put together different cardboard pieces and try to kill different enemies.  The better you do at this the more experience you get and different bits of story can be read.

We played #Raiders of Scythia this week.  I never played raiders of the North Sea, but i really enjoyed this game.  I have played all the West Kingdom games (so far) and do enjoy Shem Phillips games quite a bit anyway, but this game is a little different than those.  Building your raiding party and gathering your resources all the while watching your opponents and trying to figure out where they may go so you can try to get there first becaue your crew gets bonuses for going there...fun.  Its a great combination of engine building and resource gathering but unlike other games where there's very little interaction, there are limited places to raid and within those limited worker types are needed so you have to plan ahead.  I'll need red in two turns but all that is available is grey and blue but it looks like player 2 has red so as long as player 3 doesn't grab it i should be able to get it...and then player 3 grabs it and you're like why did you take that you don't have enough resources to raid that spot only to realize she has a crewmate that reduces the cost of resources for raids...ugh!...but this is what makes the game great.  Alternatively you don't really have to play the rading game all that much as you can go down the Quest path and pick thise up and score huge points just as my wife did and came screaming from third place at the end of the game to be way out in front...she ended up coming in seocond by 5 points but still...just one more quest and she would have won...Hoping to play again tonight and try out some different strats...but overall I'd recoomend this.

I pretty always impulse buy if I find a game in a charity shop, if I don't know the game I will usually google it and if it has an average rating above a 6.5/10 and the theme/mechanics appeal I will usually take it, I always figure that if I get one game out of it, even if it is laughably bad then it is worth the £2-£5 I pay for it.

Winners from Charity shops have been: #King of Tokyo (great gateway game), #Gloom, #War on Terror (hilariously satirical, a better version of risk), #Once Upon a Time: The Storytelling Card Game (just a wonderful group activity)

Games that I have only played once or twice and then passed on: #Smash Up (liked it but realised it just wouldn't get played much), #Game of Thrones: The Card Game (again, it wasn't bad, but wasn't looking to get into a CCG) #Munchkin (similar story, not good enough to see regular play, knew a friend of mine would enjoy it a lot more)

I have occaisionally been suckered in on a great deal on Ebay, I am now much more discerning but when I first had disposable income, I was picking up any interesting looking games if I felt I was getting a good deal. I buy most of my games second hand, but the following are games I didin't search for and just came across.

Winners: #The Grizzled (so good and bought for like £2, a small co-op which I haven't found many of), #Choson (set collection with a bunch of take that, quick but wonderfully tactical, aslo bought it for £1.20 so can't complain), #Supervillain: This Galaxy Is Mine! (stayed on my shelf of shame for a long time, one I will write about this week)

Losers: #The Staufer Dynasty (I really need to give this another chance, but it was just a little dry first time around)

I think I go through phases of a particular theme/mechanic really appealing. However, Asymmetry is a massive pull for me, and any kind of deck/engine building being incorporated, or just generally upgrading your faciont/character, this doesn't have to be the core mechanic, but I like to growth in a game.