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Popular Dice Rolling Board Games (Mechanic)

These are the board games with the Dice Rolling mechanic.
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Dice Forge: A Dice-Crafting Game for 2-4 Players image
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Roll for the Galaxy dice game review - The Board Game Family image
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Oh boy! I'm a big Knizia fan  - we held a Kniziathon at our local gaming group, and we usually do an all-Knizia night around his birthday. :)

ALL-TIME GREATS (and I mean all-time great games by anyone, not just Knizia)

#Ra - Such a tense game that combines auctions, press-your-luck, and set collection. And you get to yell "RA!" :)

#High Society - An auction game with some similarities to Ra, but nastier. The "poorest person loses" rule and the reverse auctions for bad items are just so mean!

KNIZIA CLASSICS

#Through the Desert - An area-control abstract that puts a lot of balls in the air - reaching oases, fencing off areas, putting out the most camels in a color. And it's very pretty!

#Taj Mahal - Very interesting hand-management game in which you are trying to build the best hand to win auctions. Feels like Euro Poker.

#Lost Cities Board Game  - Multiplayer #Lost Cities with racing on a variable-setup board. Play with the #Keltis rules!

#The Lord of the Rings - Seminal co-op that manages to achieve the feeling of a fellowship with a minimum of rules and chrome.

DEEP CUTS

#Merchants of Amsterdam - Another Knizia auction/area control game - but with a Dutch Auction clock!

#Clash of the Gladiators - Possibly the most un-Knizialike game on the list... Dice rolling! Player elimination! Draft teams of gladiators and pit them against each other. If your gladiators die, you get to control the lions. :D

READING LIST

#Blazing Aces! A Fistful of Family Card Games , #Dice Games Properly Explained, #New Tactical Games with Dice and Cards - In addition to designing hundreds of board games, The Doctor has also written books about board games. All three of these are full of interesting insights into game design from a master - and they have games in them, too!

I'm not a massive two player gamer.  Mostly because no one in my house games and with my group we are typically 3 or 4.  

However, I have played enough to give some recommendations:

Epic length two player games:

Both games are longer epic reworking of classic stories.  They both benefit from repeated plays and learning the options available to yourself and your opponent.  

Medium length two player games:

Battlelore and Memoir 44 are both excellent two player combat games.  The order system and dice rolling add a strong element of luck to the game but good strategy is usually rewarded.  I personally prefer Battlelore but they are both great games.

I have a confession to make.  I don't really enjoy Twilight Struggle.  But I put it here because it is a classic of the hobby.  I think everyone should give it a try at some point.

Short Two player games:

I really enjoy Patchwork.  It's quick to play, easy to teach, and has a different theme.  Watergate is, to me anyway, a simpler version of Twilight Struggle.  This makes it a lot easier to learn the tricks of the game and a smaller investment in time and learning to get the most out of it.  

  • #Orléans w/ the new Beneficial Deeds board from #Orléans: Trade & Intrigue 1x @ 2p - this game is a favorite of my wife's, and I really like it too, but the new Beneficial Deeds board makes it way better, IMO. The board from the base game was basically a way to purge pieces from your bag, but the new board has actions that actually make you want to do them!
  • #Windward 1x @ 2p - a friend of mine got this for his birthday, and we tried it out. This is a cool game! It's got really cool aesthetics and components, and the sci-fi theme is fresh (to me, anyway) and well-implemented. It's not a very heavy game - some action selection, hex movement, dice rolling combat with some opportunities for dice mitigation. It was fun at 2 players and I think the scaling was done well, and I think it will be even more fun at 3+. Here's a pic I took:
  • #Everdell w/ #Everdell: Spirecrest 1x @ 3p - love this game as always! I think I've decided that this is my least favorite expansion, but I still really like it. From what I've seen, that's a minority opinion, as well.
  • #Dungeon Mayhem 3x @ 2p - a few games of this before everyone arrived and we got to our main event next...
  • #Inis 1x @ 5p - the main event! 3 of us had played at least once, and we had 2 new players. This was so much fun! One of the first-timers ended up winning after a fairly long and hard-fought game. We played with the 5th player module of the #Inis: Seasons of Inis Expansion, as well as the "We Want A King Module" (which didn't come into play). Here's a pic I took near the end of the game:
  • #Here to Slay 2x @ 3p - some of us played some quick games of this to finish out the night. IMO this game is #Munchkin but much faster.

As bad rep as it gets, I got many awesome memories of playing #Risk with my friends. That's what dice rolling can do for you.

But, in my opinion, no game experience can top a intense game of #Battlestar Galactica: The Board Game. A well played Baltar is a sight to behold.

In any case, I really agree with you on your second example for #The Quest for El Dorado, especially if somebody has been trying the strategy you mention on your first example and then they finally get that perfect fantastic hand only to have it spoiled by your lousy meeple on the only jungle space in miles.

I've been trying to decide if #Robinson Crusoe: Adventures on the Cursed Island would be a good fit for our crew. This campaign looks like it could just sway me!
The only reason I'm hestitant is because of the dic rolling. Does the randomness rolling, when resolving actions, make or break the game? I know that you can always use two pawns for an action and avoid dice rolling. How often is that possible though if you are actually going to win?

I've played 2 scenarios and I think the dice rolling is what makes the game.  The danger of exploring a wilderness by yourself can be dangerous and the dice rolling captures that.  The odds of rolling a bad outcome is anywhere between 1/6 to 3/6 so there is still a pretty good probability that you'll be able to complete the task without a negative outcome. 

However, I also tend to enjoy games with dice variablity. 

I finally went through it and I'm still not sure lol. For once I've gotten in a lot of solid games so it's difficult to order them even more than usual.

1. #The Quest for El Dorado

I like competitive games, especially when it's highly interactive. I like games that are easy to learn and teach but feel deeply rewarding when you play the right hand. I like games with luck factor and the fun and thrilling moments they create. Knizia's take on deck-building race through the jungle is perfect for me and I'd love to try playing this with 4 players!

2. #Nemo's War (Second Edition)

First off, I only played half of a game. And the first 60 min of gameplay didn't go all that smoothly because I had to constantly look at the rulebook. With that said, it's a solo game that leaves an impression. Filled with fun decisions that puts you in the head of Captain Nemo, you constantly need to make crucial decisions while weighing the odds (plus a bunch of dice rolling). The game takes you on a journey and it seems to play out drastically different depending on your starting Motive. The setup time isn't that bad, the game isn't as much of a tablehog as I expected either, comes with lovely components, and I could see myself wanting to get it out again soon.

3. #Cartographers: A Roll Player Tale

Similar to Quest for El Dorado, this is a game that's slightly less complex and deep than what I typically go for. But it hits a great sweet spot of offering fun decisions in short playtime. Soothing experience of drawing on the map and it leaves you with good balance of long term strategy and tactical plays.

4. #Obsession

Great theme integration, one of the best I've seen to date. I do wish there was more interaction between players, but there's still a good amount of competition for the market and in trying to court the Fairchilds. The game has an overall pleasant vibe to it and again, the delivery of the theme makes all the difference here.

5. #Tiny Towns

Fun puzzly game of creating your town on tiny real estate. It's simple and elegant, surprisingly headache-inducing, surprisingly mean depending on how you choose to play, and overall a smart design that will either leaves you disappointed at yourself or satisfied like you Marie Kondo'd your room. It sits at a spot where it's too puzzly to be a solo game that I'll get out to play, not as compelling to play with my wife as Cartographers, and possibly more frustrating/mean than other games I could introduce to my parents.

Myt last five plays were:

1. #Pandemic with my neighbor on game night.  This makes maybe my fifth play of it.  I love this game even though I've never one a single game!  Twice I've come close-needed two more turns in a four-player game, but alas, ran out of city cards to draw.

2. #Cartographers: A Roll Player Tale also with my neighbor.  This is fun and I love this game even solo where I've done really well (44) and or really bad (-3). 

3. #Wingspan (twice-once solo with two hands to learn the game) is by far the most beautiful game I've ever had. It is just so dang good all the way around.  The fact that my wife really likes how it looks might mean it gets played more than any other game we have. I won't mind one bit.

4. #Qwixx is a good easy filler dice rolling game. It gets a little more complicated as the game goes on, but easy to understand.

(edit: The above list is in order of play with most recent being first. If I were to rank them in order of how much I like them, it'd be Wingspan (with only two total plays), Pandemic, Cartographers, then Qwixx.)

I still have a self published copy of #Arctic Scavengers . I did get rid of the very flimsy box. I played with Gabhart at GenCon the day he signed with Rio Grande. I really dig it though it can have a runaway leader issue. 

#Valley of the Kings and its sequels are an interesting take on deckbuilding with only cards entombed score. The pyramid is the market, with only the bottom available. Good play is a balance of keeping and ridding your deck of good cards.

#The Taverns of Tiefenthal is really cool, and the least pure deckbuilder. Your deck is only a small part of your play, and it's rolled off the top. You have tavern upgrades to buy in addition, and there's dice rolling and drafting as well in the mix.

I started on this and then realized that I can use so many categories that I could probably keep my entire collection for one reason or another. :)

So I narrowed it down to my top 10 favourite mechanics from the BGA mechanics list and games I own and would keep:

Action Selection: #Scythe

Area Control: #Forbidden Stars

Coop Play: #Spirit Island

Deck Building: #Clank! In! Space!

Dice Rolling: #Big Trouble in Little China: The Game - Deluxe Edition

Network and Route Building: #Brass: Birmingham

Rondel: #Teotihuacan: City of Gods

Tableau Building: #Terraforming Mars

Tile Placement: #Isle of Skye: From Chieftain to King

Worker/Dice Placement: #Village

 

 

Got in a ton of gaming this week! Could have been more, but I'm very happy with the games we got out! 

#Captain Sonar - Got in two full plays of this in real time with 8 players. I definitely think it would play fine with 6 players as well. I really enjoyed it, I can definitely see how this depends a lot on who you play with, but our group of family was fun.

#Deception: Murder in Hong Kong - Played this with 8 players twice and then with 6 players twice and it was great all four times! Family had a lot of fun with this one.

#Love Letter (2019 Edition) - Fun! Played with 6 players and it did start to drag out a bit when almost everyone had won 2 rounds and you needed to win 3 to win the game. So overstayed it's welcome, especially since it was late and thought it would be faster (took maybe an hour or more?), but the gameplay is very simple and very fun.

#Boss Monster - Fun, fairly quick game. Not my copy, but played with 3 people for my first time ever and it is a fun, almost filler type game.

#The Reckoners - I really enjoyed this! First play through. This is a brother-in-laws copy. He got the full deluxe version during the last Kickstarter for the expansion. Played with 4 and we really enjoyed it. The simultaneous dice rolling combined with simultaneous resolution was perfect for me. I have discovered recently that I LOVE spending money IN games. Buying items from the shop was fun and super helpful. None of the items were week and we really had fun considering who should use them.

#Gloomhaven - this was played on Vassal with two brothers-in-law that I have been playing through this with. One of my most enjoyable plays as the Music Note.

Hoping to get solo plays of #A Feast for Odin and #Viscounts of the West Kingdom this week.

Hmm, well I'm a teacher and I'm not sure if there are any games with that theme.  However, I don't know that I'd play a teacher themed game, since, well, I teach all the time.  Short idea for the game...

Hand Managment - The cards would give you the ability to manage, and teach

Dice Rolling - You would roll dice each class period to give your class personality and you would have to play the appropriate cards to deal with it.  Or you can do like a teacher and mail it in for the day and save your strong cards for another day.

Unsurprisingly, with a long weekend, I got a fair amount of gaming in!

  • #Inis 1x @ 2p - played a learning game with my wife. This game is so different from anything we've played before and I really liked it! My wife said she liked it but would need to be in the right mood to play it (due to the direct conflict)
  • #Kingdomino 1x @ 2p - we went to our favorite coffee shop and sat outside and played this - something we haven't gotten to do in quite a while. Very fun!
  • #Orléans 1x @ 2p - we were pretty neck and neck for almost the whole game, until she jumped up 2 points on the Development track near the end, so she took the victory!
  • #Century: Golem Edition - An Endless World 1x @ 2p - my brother in law picked this up to complete the trilogy, so we gave it a shot. I really enjoyed it! It honestly has a similar feel to the first game, with a few more decisions. Still easy to learn, but there's a little more there if you want that. Next we'll have to try combining the games!
  • #Villagers 1x @ 2p - this is a fun little game. I don't know if I'd buy it again, knowing what I know now (I pretty much bought it on a whim), but my wife really enjoys it, and I do too, it just probably wouldn't make it near the top of my list. She beat me this time in a close game.
  • #Dune: Imperium 1x @ 3p - WOO boy, finally got to play this, after seeing it staring at me on the shelf for a couple of weeks, haha. When I get some time, I'll put together a first impressions post, but the short version is that I loved it! So many tense decisions and fun moments! Can't wait to play again.
  • #Here to Slay 1x @ 3p - we played this after playing Dune Imperium, and I enjoyed it more than I thought I would. It plays kind of like #Munchkin, but with simpler rules, shorter gameplay, and fewer hurt feelings. I would pick this over Munchkin 10/10 times. Lots of dice rolling (with opportunities for manipulation), fun abilities and items, and some messing with your friends.

1. I am somwhat interested in GtR. I owned and sold the original (ugly) version. Enjoyed the game play. Too confusing for my playing partners at the time. I have spent more than $250 on some games (expansions, upgrades, crowd funding campaigns) so yes. I didn't think I would but I suppose that I would.

2. Enjoyment is tricky to valuate. #The Crew: The Quest for Planet Nine stands out as my "Game of The Year". #On Tour was my most played game. But #Clank! Legacy: Acquisitions Incorporated is one of the best gaming experiences ever!

3. My biggest surprise is the double header of #Point Salad and #Truffle Shuffle. Easy, portable, tough mini decisions. Everyone can play. I though they would be just another pair of card games to toss in the pile. These are great!

4. My Top 5 games of all time:
#Scythe - Resources, expansion, fast turns, meaningful decisions, a touch of randomness, awesome expansions, beautiful.
#The Castles of Burgundy - Fast to play, highly variable, dice rolling with mitigation, multiple strategies.
#El Grande - Still the best area control, El Castillo, variability, intrigue.
#Concordia - Deck building with muti-purpose cards, exploration, resources, clever combinations, awesome expansions.
#Endeavor: Age of Sail - Engine building with exploration, thematically brilliant, fabulous presentation, modular

I have no idea if any of these will happen but here they are!

  1. #Obsession - This one's definitely going to go well with my wife, I have zero doubt in my mind. The theme and overall vibe should work really well for us in the way that #Viticulture: Essential Edition did. I'm hoping it'll happen this weekend
  2. #Star Wars: Rebellion - Ambitious goal... but would be fantastic if an epic game session could happen before the end of 2020
  3. #Nemo's War (Second Edition) - I still have to learn the rules, but hoping to play and review next week! Seafaring adventure theme and lots of dice rolling, it should be a solo hit for me. I assume it'll be my Top 5 game to solo
  4. #Tzolk'in: The Mayan Calendar - This is such a "safe" option and know that I'll like it a lot. Has familiarity of worker placement mechanic, it seems to be a relatively elegant game, which I tend to love, and the gear spinning fun! I don't think this will happen until last week of December, or maybe even January
  5. #Black Orchestra - Again, I tend to love dice rolling and chance mechanics. Seems to be a relatively compact solo session with reasonable setup time and compelling gameplay. Will likely happen next week