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Popular Dice Rolling Board Games (Mechanic)

These are the board games with the Dice Rolling mechanic.
Root board game
Rank: 1
Trending: 24
Wingspan board game
Rank: 4
Trending: 7
The Castles of Burgundy board game
Rank: 15
Trending: 325
Catan board game
Rank: 23
Trending: 17
King of Tokyo board game
Rank: 29
Trending: 224
Small World board game
Rank: 38
Trending: 43
Dead of Winter: A Crossroads Game board game
Sagrada board game
Rank: 45
Trending: N/A
Roll For The Galaxy board game
Rank: 46
Trending: 195
Star Wars: Rebellion board game
Rank: 54
Trending: 204
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Forum Posts

Dice Forge: A Dice-Crafting Game for 2-4 Players image
Dice Throne Review - with Tom Vasel image
Roll for the Galaxy dice game review - The Board Game Family image
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I tend to agree with this and have heard similar thoughts from notable game designers in past interviews. I think each mechanism tends to evoke a unique feeling and the gameplay can lead the audience in a very different way depending on which mechanics you give more emphasis to in the design.

For example:

Worker placement - I think this is one of the easier ones to identify. It's structured and very tidy, and makes players put on the hat of a manager.

Variable Player Powers/Asymmetry - Increases the level of immersion and places players in the shoes of the character.

Dice rolling and press your luck - Summons the gambling spirit in us all!

Engine building - This one covers a wide range of mechanics but overall, it makes the players take on the hat of an engineer to analyze/evaluate and develop a complex system.

Point to point movement - You feel like you're on a journey. The more static the game, the more of other stuff/mechanics needed to generate that story element. 

Here is my very simple to implement variant that I now use for all my solo plays of Terraforming Mars. 1d6, 1d8, and a sheet of paper. This one is for solo players who want to get a little bit more out of the "map" aspect of the game.

In this one:  Dice Rolling in a Euro!  ✚  Autumn Colors!  ✚  Up-The-Nose-Camera! 

0:00 Start
0:08 Intro Comments
2:11 Setup
3:20 My Variant Kicks in
12:32 End Scoring
13:18 Rule Sheet - Abridged
13:51 End Comments
14:40 Autumn Awesomeness!

All the files you need are in the comments section of the Youtube page.

Having now finally played it (and I may be biased as I have wanted to play it for ages) I can fully recommend #878: Vikings - Invasions of England if anyone was thinking of getting it. It is so much fun, with plenty of strategy and dice rolling all bundled up together. Have only payed it 2P which was great fun (and my partner who usually isn't so into more war-esque games loved it) but think 4P will be where it really shines

Some really interesting thoughts, really like the distinction between complex and difficult to understand.

Do you have games you were thinking of when you talked about the Rube Goldberg machine take on mechanics?

In designing the cult of the deep other than the dice rolling were there any points where you asked 'Is my game complicated enough for my target market?'