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Popular Auction Board Games (Mechanic)

These are the board games with the Auction mechanic.
Five Tribes board game
74
Rank: 43
Trending: 286
Cosmic Encounter board game
70
Rank: 62
Trending: 92
Keyflower board game
75
Rank: 72
Trending: 359
Skull board game
69
Rank: 84
Trending: 326
Isle of Skye: From Chieftain to King board game
Castles of Mad King Ludwig board game
69
Rank: 98
Trending: 775
Through the Ages: A New Story of Civilization board game
For Sale board game
68
Rank: 102
Trending: 52
No Thanks! board game
66
Rank: 134
Trending: 1534
Biblios board game
66
Rank: 138
Trending: 1118
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2020 Charity Auction for Extra Life: Call for Sponsors, Donations, et al. image
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User Activity Feed

This has been #Root Week for me. I finally got my own copy and I recently received #Root: The Clockwork Expansion in a math trade. I didn't waste any time jumping in!

#Root x8 (4 players x1 | 2 players x1 | 1 player x6 / 13 total plays) - Needless to say, I've been enjoying the expansion. Typed up a session report here.

#Modern Art x1 (4 players / 6 total plays) - This is THE auction game for me right now. Such a sharp design. I'd love to give #Ra a shot down the line. I'm curious as to which I'd prefer.

#Fort x1 (4 players / 1 total play) - Interesting first play. Not sure how I feel. I really had to supervise the other players and make sure they were understanding the game, so I didn't really have the bandwidth to focus on my own game #TeacherProblems. I hope to get a second game in soon.

In #Rurik: Dawn of Kiev they introduced (I think) a mechanic they called Auction Programming.  Not sure if that name really fits the mechanic.  But I really love the idea of how it works and wouldn't mind seeing it in other games.

I do know that #Architects of the West Kingdom using something kind of similiar when you want to hire a townsfolk that's too far down the line for you to afford.

Interesting question. I think a lot of my favorite mechanisms are those in engine builders which cause cascading resource generation. It's so satisfying to watch your plans take shape and get your engine running effectively. Maybe throw in an auction because why not?

     I think it is a mechanic, but a mechanic made up of other mechanics. Here is why I believe this. Can something (engine building) that is constructed entirely from a single building block (mechanics) not in itself be a mechanic. Another way to look at this is that most gamers would consider "card play" as a mechanic. To get to the mechanic of card play, a player has to obtain these cards. Gaining cards through mechanics such as drafting, auction, or bidding, is what builds a player's hand. These initial mechanics are necessary to get to the secondary mechanic.

     In engine building, all engines consist of things gained through using mechanics. Gamers after they build their engine talk about "running" their engine. Running the engine needs the components to have it run. I equate the process of running the engine, a mechanic that is in the game but needs construction through other mechanics. This running of the engine can itself lead to more mechanics such as set collection, or worker placement (your engine allows you to generate more of these).

     If my first statement holds, then engine building is, in my opinion, a mechanic. It could be that we need to consider it as a secondary mechanic and begin to think of mechanics on a deeper level as games get more and more complex, and as designers find new and exciting ways to make games better. 

     

While there aren't specific examples in my head of games where I dislike it, I am never drawn to games with bidding or auctions in them. Not really sure why but they tend not to appeal.

That said I really enjoyed playing #Keyflower. I loved the choice of either using your meeples to do an action to get an immediate benefit or bidding on the tile to maybe get that more long term benefit (although I also love how even after you win a tile other people can still use it). So who knows, maybe I just need to try more bidding games.

Nice list. I agree with your top 4 but am not a big fan of auction games. 

I tend to get to play most of what pops up as there are several game buys in my group.  However, there is always more to play.  My list not in any order:

  • #Lisboa Looks cool.  Play is complex.  Should make for a juicy afternoon.
  • #Ra I like auction games with my group.  I'm not great at them but we have a ton of fun.
  • #The Voyages of Marco Polo: Ever since seeing it on SU&SD I've been interested in playing it.  Looks like my type of game.  No one in my group owns it...yet...
  • #Eclipse: Traded for this game quite a while ago.  Haven't been able to get it to the table yet!
  • #Rising Sun: I love dudes on a map games but I already own quite a few so I can't justify getting this one.  Maybe I'll trade one of my other ones away for it one day.
  • #Grand Austria Hotel: Every automated "find your next game" web site always puts this one in my top few.  Looks interesting, want to try it!
  • #Mombasa: It's always looked interesting to me.  I haven't managed to find it for a price I am willing to pay yet.

Auction! I have no auction games and I think it's something I would love.

my first choice is #Ra but it's way out of print from what I can tell. #Modern Art and #QE also looked fun and are ?maybe? lighter games my family might actually want to play with me. 

I always look for something new when it comes to acquisitions. Doesn't have to be an entirely new mechanic, but it needs to have a strong hook or a twist that sets it apart. The games I have in mind for next year are:

  • #Keyflower - This is just a unique game in general and I like auction, tile placement, and other things going on that aren't in any of my games.
  • #Too Many Bones - A strong solo game with lots of dice, campaign, and premium components that I'd likely want to get out more than just playing on some app. It would be a co-op experience that my wife and I haven't had too.

My current goal for my collection is to keep things tight. Limit too many purchases and make sure I'm giving the games I own plenty of plays before I move on too quickly. In the past 2-4 months, gaming with my wife has gone way down to maybe twice a month, so I'd rather focus on getting in our favorite games (and even upgrading them) rather than jumping from one game to another and making her learn new rules every time.