Tikal board game
Tikal board game


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Overall Rank: #294 | Trending Rank: #392
Each player is the director of an expedition intent on exploring Tikal in search of the secret paths that lead to the temples and precious treasures that have remained hidden for over 1000 years. A player receives points during four scoring rounds for each recovered treasure and for each temple that he controls. But, both temples and treasures can change hands. The expedition that earns the most points exploring Tikal wins the game.

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User Ratings & Reviews

  • I sought this game out simply because it was a Spiel des Jahres winner, even though I didn't have the highest expectations, but I was surprised how much I enjoyed it. This is actually a really neat game. I was a little nervous about how the action point system might lead to analysis-paralysis with the wrong players, but it wasn't too bad. Since so many of the actions (especially later in the game) chomp up large chunks of your action points, players end up only taking a few actions on their turn. I like that there are multiple strategies to explore, and every turn you have to make a tough decision about which actions will benefit you the most. The exploration theme is sweet and it is actually very unique compared to other games in my collection. I've only played the basic game so far, but I'm not sure that the advanced game is necessary, it seems good enough as it is. My one complaint would be that the game seems just a little long. I think if we get a few games under our belts it will go quicker, though.
  • A game about the discovery and excavation of the ruins of Tikal. Great game with a more solid theme than you usually see in German boardgames. The game does suffer from being a bit long and procedural. Also prone to analysis paralysis. Still, the game is fun and offers plenty of interesting tactical and strategic choices. Beautiful components, too.
  • Looks great, but gameplay gets old very fast.
  • The best of the Kramer/Kiesling action point trilogy as it is less spatially daunting than Java and doesn't have the turn order issues that Mexica seems to have. Be prepared for analysis paralysis with ponderous thinkers.

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  • I've heard reviews and have mild interest, but I don't think Inis would be the best fit for my family/gaming group
  • I would probably focus on smaller games, just because I don't think bigger always equals better, and I like to play a variety of games
  • My "rare" board game list includes #Taluva, #Shadows Over Camelot, #Tikal (the fancy version), frankly I usually look for in-print game more because I know there are potentially hundreds that I would like!

Haha, nice. I have a few games that are still on there that either have lost some appeal to me or are somewhat redundant in my collection. #Abyss is somewhat the latter. It looks like a fun game with a neat theme and art, but I just feel like I have games that feel similar and don't really need to be spending money on it. If it was super cheap I might snag it, but otherwise I should probably just take it off.

There's another category - the strictly mechanical game that is so dry that no one would be drawn to play it. Examples: #Tikal and #Blue Moon: City


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