Fortune and Glory: Rise of the Crimson Hand

2013 · 1-8 Players · 120-150 Minutes
Community
90
Fortune and Glory: Rise of the Crimson Hand board game
Fortune and Glory: Rise of the Crimson Hand board game
The Order of the Crimson Hand has infiltrated every level of society and performs cult rituals, binding dark creatures from another world to do their bidding! The stakes have never been higher, and the heroes must keep their wits about them if they are to prevent the rise of the Crimson Hand.


Fortune and Glory: Rise of the Crimson Hand Expansion is packed with new material for Fortune and Glory with new cards for every deck; new dangers to face - including a new game mechanism for "deadly" tests; new villains to fight, each with a highly detailed figure; epic city events, unique to each major city, that can be triggered; devious Crimson Hand Acolyte figures that are dispatched to race the heroes for artifacts; and a powerful new vile organization to contend with!

Contents:
1 Full-color Rulebook
8 Crimson Hand Acolyte Figures
3 Unique Villain Figures
1 Vile Organization Record Sheet
1 Tactics/Outpost Chart
1 Major City Epic Event Chart
15 New Danger Cards
3 New Common Item Cards
5 New Gear Cards
5 New Allies Cards
10 New Enemies Cards
5 New Nazi Enemies Cards
12 New Event Cards
5 New City Cards
3 New Artifact Cards
3 New Adventure Cards
3 New Villain Cards
4 New Villain Event Cards
1 New Enemy Reference Card
15 Revised Adventure Cards
1 Die-cut Counter Sheet

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Details

Year Published2013
Number of Players 1-8
Playtime 120-150 Minutes
Minimum Age 12
Mechanics Area Movement, Cooperative Play, Dice Rolling, Roll / Spin and Move, Variable Player Powers
Categories Expansion
Learning Complexity N/A[Vote]
Strategy Complexity N/A[Vote]
Official Site Add Official Website
Rule URL Add Official Rules
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