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It seems that BGA imports BGG ratings so that:
[0-4[ ---> 1 star
[4-6[ ---> 2 stars
[6-8[ ---> 3 stars
[8-10[ --> 4 stars
10 -----> 5 stars
I don't mind a lot about 1 to 3 stars, but I am a bit upset about the 4 and 5 stars. For me, there is a very notable difference between a game I rate as 8 and a game I rate as 9.5, yet BGA translates both as 4 stars.
I do not know what was the reasoning for chosing stars over numeric ratings, or even why limit to 5 stars and not 10, but I just wanted to voice my disagreement with the current system.
Maybe I am the only one that wants this, but over the years I have develop a tag system to catalog games on BBG and I would love to be able to use it here as well.
Paola Di Stefano and Gabriel Grendon have created a tiny PnP dungeon crawl that fits in your pocket. Merely nine cards make the total collection - that's one sheet double sided! Very small indeed. A player will need to add 4 dice and 9 scoring markers to complete the game. It would seem that nothing packed into such a small package would create a functioning game - never mind a repeatable and fun game. But it does.
The artwork is really pleasing and very functional. I'd say it even creates a feeling of theme - in your head. The theme created works because the cards depict very abstract concepts: Merchant, Treasure, Relax, Skill, Monster, Trap, and Boss Monster. The cards have very clever mechanisms: Monsters have levels that change as you progress. Cards also have die roll mechanisms that modify the requirements of success based on player "Ranks" and Dungeon level and "Area." Add the character stats card and the Dungeon/Monster HP tracker and there are your nine cards.
Included are two more optional cards that make for a more complete and larger more manageable character stats tracker. If I have any criticism - once you add two more cards to make the character stats larger - there is room for a player aid. I'll get more to that a bit later.
The game works by playing each round through the dungeon and then advancing to the next of 14 areas. After a prescribed number of areas your character progresses up levels. The dungeon tracker has 14 spaces divided into 5 levels. Complete the Boss on the 14th level and you have won. Not an easy task.
This dungeon is like a repeated "side scrolling" game. You complete each dungeon area - then you shuffle the 6 cards and repeat - but order, stats, and levels change - so your dice rolls get modified by these changes. The side scroll is made up of face down cards that get revealed: a single card - followed by a double set of cards - a single card - a double set - a boss monster. Each column of cards is revealed to move to the next step. When there are two cards the player can choose one or the other. The single cards are forced on the player. It is a very easy concept to understand, but the first playthrough I died and had to play more conservatively.
I'd say there is a beginning game, middle, and end that take understanding. On my first playthrough I died not understanding that the first few areas are about surviving the Boss. The middle part of the game seemed easy as I maxed out my stats and felt like I was unbeatable. Then I got to level 5 and died during the second of four areas. It all seemed simple until I realized I did not anticipate having to fight the Boss 5 times with no reward to win (all other Boss wins give rewards.)
This is five cards and a rule set that really is a lot more complex than it first seems. Dice rolls can be disappointing. Each "Rank" achieved unlocks more attack dice. A rolled 1 causes the die to be temporarily retired for that roll. A six can be rerolled - and the roll added to the 6 just rolled! Roll a one then - and you lose them both. This is a great push your luck and can get killer damage. But you can have good damage and push for killer damage and get almost nothing. Crap.
Skill tests are used for the Trap and Event cards. Player must roll their Rank or less to pass the skill test. Another roll decides the outcome. This is how you get spells. Did I mention spells? These allow healing, freezing the monster for a turn, poison (powerful), and fire. You can save the spells, but you can only save two spells at a time.
The directions are well written. They take just as much effort as most games of this sort - I'd say 4 out of 10 for rules complexity. Some of the needed information is a bit hard to find - Spells effects are listed in the Skills card in the rules - don't go looking for a "Spells" section. This is where a card that has a basic player aid would help. I can see picking up this game in a few months and having to decode these things again. While there is a great deal of info packed onto the card - we need to look up spell effects on the skills card - but it may not be revealed yet this round. It would also jog my memory if Rank, and Area, and Skill Level were defined on a player card. I can be a bit of a dunce.
All in all: This is a "definitely download" PnP. I'd say one the best simple mechanisms I have seen.
King of Tokyo overview, how to play, and impressions by Jonesey Games.
For those who are new, this is where you can share your feedback on all things related to Board Game Atlas. You can also find more information in this article where I walk through the various features on BGA.
You can also feel free to answer these questions:
- What are your thoughts on the revamped game page format?
- Which game rating system would you prefer? 5 star? 10 point scale? 100 point scale?
- What are your main complaints about anything on the website?
Thanks as always everyone and have a great weekend! :)
Pandemic is a great game with a unique theme, and while the game is beautiful the 'disease cubes' were begging to be unleashed into their non-cube form. I decided to make my own pathogens out of polymer clay to liven up the game. Here's how they turned out:
I wanted each pathogen to be similar to the art on the cards, but there were some limitations in making them "identical," so these were the designs I came up with:
In reality, this project took about 12 hours from start to finish, with about an hour added for prototyping. This project is probably reasonable for a beginner who's done some crafting before, or someone who has a lot of patience with learning new things.
Time: 9-16 hours depending on skill
Cost: $10-20 if you're starting fresh, but you will have lots of clay left over (and some tools). The actual cost of clay is closer to $5.
- 6 colors of Polymer Clay (red, black, blue, yellow, orange and white). I use Premo! brand, but you can use other polymer clays.
- Razor blade (preferred) OR sharp knife
- Non-permeable work surface (I use a dry-erase board)
- 1/4 inch round clay cutter (optional)
- Silicone shaper (optional)
Total # of Game Pieces: 96
Don't have time to make them yourself?
You can purchase these here!
Let's get started!
Start by making a small, round ball of clay about the same size as the original disease cube. You can adjust the size to your preference (quarter for reference).
Roll out a long, thin piece of clay at least 5 cm (2 inches) long and not very thick. Cut into 3 pieces about 1.5 cm each. It's okay if these are not identical lengths, they will be trimmed later.
Position your 3 pieces on top of one another so that they are crossing to form an asterix * shape. Press down lightly in the middle so that the center is partially flattened and the clay mixes.
Position the ball in the middle of the crossed pieces and push down lightly to secure it to the base.
Now we need to trim the "legs" so that they are equal lengths. You can do this with a blade or knife individually, but to speed things up you can use a 1/2" round clay cutter. Position the clay cutter over the pathogen body (round ball portion) so that it is centered within the cutter, and push down.
Next we will add the white details.
There is 1 large, central "donut" and 3 smaller donuts. Start with your center donut by forming a small ball about 3 mm in diameter (you can eyeball this). Position this in the center on top of your pathogen body and press down lightly to secure.
Using a toothpick (or similar item), push down into the center. This should expand your ball into a more flattened disk and secure it to the body.
Add your 3 smaller balls around the central donut equidistant apart, and press the toothpick into the center of each.
Voila, you are done with your first piece!
You can use a razor blade (or similar) to gently lift the piece up and move it to your baking sheet.
Only 23 more to go!
This one is the easiest of all!
Start by rolling a ball of clay so that when it is pressed down slightly it is about 1 cm in diameter. We want a slightly flat bottom so that it rests on the game board.
There are two different sizes for the orange details. You can eyeball this, or for consistency (especially across 24 pieces) you can roll out two ropes, one each of larger and smaller thickness.
I use 4 pieces from the large rope, and about 6 pieces from the small rope. Using a razor blade (or similar) cut pieces about 2mm long (4 from thick rope and 6 from the thin rope).
Roll these pieces into circular balls, then attach the 4 large ones to the body where you wish.
Use a toothpick to puncture the 4 large pieces. This should flatten them slightly and adhere them better to the body.
Finally, add the remaining small spheres around the body, pressing firmly enough to adhere the clay well.
After 23 more you are done with the yellow pathogens!
The blue pathogen has a body that consists of 3 "squiggly" ropes. The center is thicker than the two sides.
To begin, roll out two ropes, the large one of ~4-5 mm thickness, the small one ~2-3mm thick.
Cut the thick rope to be a bit longer than 1.5cm. Roll the ends slightly so they become somewhat rounded. Then use your hands to shape the rope into a gentle "S." It should be about 1.5cm long after bending.
Cut the thinner rope into two smaller sizes, one about 1 cm and one slightly less than 1cm. The sizing doesn't need to be perfect. If they are the same size that's okay.
Position the thinner pieces one either side of the main body. Adhere each of them to their respective sides, following the curvature of the main body.
The body is finished!
To add the white details, we need a thick and thin rope. The thin rope will be incredibly thin, about half the thickness of a quarter.
Cut 2 pieces of the thin rope, one for each side of the main body. The lengths should be slightly less than the lengths of your body sides. Adhere these to the tops of the body sides, bending them to fit the curvatures.
Cut the thick rope to be slightly shorter than your center body length. Adhere this to the top of the center body, bending it to fit the curvature.
You can use the remaining thick rope to cut 3 equal sized pieces that will be formed into balls and attached to the center of each white rope. Make sure you press firmly enough to adhere the clay well.
Aaaaaand you know the drill...
These are the most time-consuming of the set because the details are small and elaborate. There are many ways to simplify this design which would work just fine, so don't be afraid to experiment with it.
Shape an oval to your desired size. Mine came out to be 0.5cm wide and ~1.3cm long, but I eyeballed it mostly. Make sure you press these a bit harder to give them a flat base, as they will roll around otherwise.
Take a small ball of white clay and flatten it with your finger to make a disk (not super hard). You need the disk to fit in the top 3rd of the red base, and you'll probably need a lot less clay than you think.
Take a blade/knife and cut a few slits along the edges to form the "petals" you see in the image. Then lift the disk using a blade and place it onto the top of your red base, pressing gently to adhere it.
Use a toothpick to poke a hole in the center of the disk.
Next roll out a very thin rope of white clay. You'll only need about 2cm.
Cut 3 different lengths, the longest being about 1/3 the size of your red base, the next two being about 1mm shorter than the previous. You will overestimate the length of these, these are extremely short.
Position the longest one in the middle and the other two on either side. The bottom ends will be covered by disks, so they don't need to look good.
You can use the extra rope to cut 3 small pieces (same size) for the bottom "donuts."
Roll these pieces into balls and place them at the ends of the thin ropes, overlapping the ends and pressing gently to adhere. Then use a toothpick to poke a hole in the center of each.
OPTIONAL: You can use something to smooth out the ends and make these nicer. I use a silicone clay shaper brush, but you can use your finger nail if you have a steady hand.
And it's done!
The last of the bunch!
You can move these onto a baking sheet and bake all at once, since these are all similar thicknesses. Bake at the suggested temperature and time listed on your clay packaging (this differs by brand). *Premo! clay bakes at 275 degrees for 30 minutes per 1/4 inch of clay, so I bake these for 30 min.
I put mine straight in an ice bath after removing in the oven, but this step is optional (there are claims that this makes the product more durable).
A note on baking: Polymer clay companies claim it is safe to bake their product in your food-safe oven, but in the past it leeched toxic chemicals. Some people still prefer to use a separate oven for baking clay, like a small toaster oven. I have not found any peer-reviewed literature that testifies either way. I personally cook in my home oven, but the decision should be made by you and what you are comfortable with.
And that's it!
Your game pieces are now waterproof, paintable, varnishable, and surprisingly durable! Enjoy!
Don't have time to make them yourself?
You can purchase these here!
About the Author
My name is Alee! I'm an avid board gamer who loves to craft. I started upgrading my games in various ways and stumbled upon polymer clay 4 months ago. Since then I've been making tons of board game pieces and have fallen in love with the outcome.
When I'm not playing games or crafting I'm typically out rock climbing, backpacking, or watching space launches. For work I'm a molecular biologist, so I love science (of all kinds).
What's my favorite game? #X-ODUS: Rise of the Corruption
A few weeks ago I got a very serious warning at BGG for saying that I believe all lives matter and not only black. This was my second warning after writing a few months back that I am willing to play all kind of games, even those that include sensitive topics like slaves, war, etc. in a joyful fashion.
I am tired of that. Of not being able to express myself and being silenced (posts erased and no trace of them left on the original thread, so that the illusion of uniformity does not shatter) each time I post a disenting opinion about certain issues.
I wanted to know whether I would face the same issues here or if BGA team is more tolerant with us non-SJW.
The arcade/fast version of the classic Blood Bowl. How does it measure up to an established title like Blood Bowl? Pretty damned well as it offers a totally different play experience.
It's a pinball themed roll and write!
Alhambra is less than $20 at Amazon (Lightning Deal).
#Among the Stars is $16.50 at Funagain, save 67% (new low).
#Dark Age: Fanaticism is $6 as the Miniature Market Daily Deal, save 80%
Star Wars X-Wing Second Edition: Rebel Alliance Conversion Kit is ~$30 at Amazon, save 39%.
#Guilds of London: Wards of London is $15 at Miniature Market, save 66%.
We put together a list of board games similar to Catan.
Each game is fairly easy to play so they should be good for those who are still new to board games. However, we did add Scythe to the list. It's a tough game, but it's worth checking out.
The biggest board game sales of the year are just around the corner. Are you prepared to resist or are you actually looking forward to it? Which one are you preparing for--Black Friday or Christmas? And which games would tempt you the most if a major sale came up?
Top 5 games on my wishlist are:
- #Tzolk'in: The Mayan Calendar - this actually ended up surpassing TMB after I played #Pendulum, which really wasn't the type of game I was hoping for.
- #Too Many Bones - Wouldn't it be nice if Chip Theory Games had some holiday promotions? haha
- #Nemo's War (Second Edition) - not the best price but I saw it displayed at my local store for $75, which matches Amazon's current price. I didin't pull the trigger since there are times when it's in the $60's range
- #Keyflower - still on my wishlist after all this time!
"Tom Vasel takes a look at the Prelude expansion for Terraforming Mars!"
Dobby the house elf told Harry Potter he shouldn’t go back to school. Something about danger and whatnot. Of course, Harry didn’t listen, and instead ended up getting Hermione in danger as well. I mean, it’s not like this is the first time this has happened. And, just like the villager Emperor Kuzco threw out the window, it won’t be the last.
FunkoVerse is an expansive world of games made from popular intellectual properties (IP) such as Harry Potter, Jurassic Park, and Nightmare Before Christmas, just to name a few. The gameplay is the same throughout all the various versions, but the characters are all unique. This allows for some fun crossovers, since you can use Harry Potter and Vold—He Who Must Not Be Named—in the café from Back to the Future with Marty McFly and…Jack Skellington? You bet your funky Funko fanny!
As these are strategy games, the goal is to earn points—more than the other team—to win. All players have the same basic actions, but have unique actions that utilize a nifty cooldown track, so you’re forced to pace your mondo beyondo powerful actions, as they take longer to recover.
First off, the game looks cool. There’s something about these larger-than-life Funko figures on the game board that attracts the eye…and interest. The rules aren’t difficult, nor are there an overwhelming amount of them.
FunkoVerse: Harry Potter is a simple game, but it has enough meat on it that it’s not too simple. After having played it, I’d say that this game is geared toward those who favor lighter games, as well as newcomers to the hobby. And Harry Potter. And, honestly, even people who enjoy more strategy in their games can also enjoy this for what it is.
And what is that? A fun, light-hearted jaunt in a unique universe with a host of your favorite characters. And let’s be honest, you know you want it just for the Harry Potter figures, anyway.
The Harry Potter FunkoVerse game comes with four unique scenarios you can opt to play with. The basic gameplay involves characters simply trying to knock out the others for points. With the scenarios, different methods of earning points are set forth with special rules. There’s Leaders (your chosen leader gets more points when knocking out players, but is worth more when they get knocked out as well), Control (control various markers to gain points), Flags (kind of like capture the flag, but…different), and Territory (king of the hill, more or less). These scenarios provide unique ways to earn points and can help keep your Harry Potter FunkoVerse game evergreen.
Plus, you can use characters from other sets as well, so that’s a lot of variety! But I digress…
As mentioned, the gameplay is relatively simple: Move around, cast spells (i.e. special actions), pick up point gems, knock down rivals, and finish the job by knocking them out. You gain points from collecting gems from the board, as well as by completing certain requirements as provided by the scenario you’re playing (i.e. control an area of the board or defeat a rival’s leader).
Each side controls two or three characters (without another set, this Harry Potter set provides two special characters per side—Harry P., Hermione G., Voldy, and Ms. Lestrange). If you opt for three characters per side, each side gets one basic character—an Auror and a Death Eater—which are represented by simple cardboard tokens. They have no special abilities, but are characters in every sense of the term and gameplay. Of course, you can always add in other characters from other sets, creating a hodgepodge of characters for a wild crossover of your design.
Throughout the game, characters move and challenge (i.e. attack) rival characters. Succeed in a challenge and the rival gets knocked down. But, a downed character needs to be challenged successfully again in order to knock them out and gain a point. Fortunately, teammates can help their partners up, or if their other characters are exhausted or too far away (use the buddy system!), they can use both of their actions for the turn to get up on their own.
Move, challenge, interact with tokens on the ground, and helping others up—this is the game in a nutshell. While everyone has these actions, characters have unique abilities and special actions that really add to the theme and complexity of the game.
For example, in this Harry Potter set, all characters have ranged attacks (they are using wands, after all). Harry Potter has his (in)famous Expelliarmus spell, allowing him to attack from distance and remove his target’s item. Moldy Voldy (don’t tell him I called him that) is able to attack from distance and roll six dice for his challenge instead of the regular two. Pretty powerful stuff.
When special abilities and items are used, their accompanying tokens (and item cards, if applicable) are placed on the cooldown track. I really like this aspect of the game, as your powerful spells go higher on the track than your dinky spells and items. At the end of each round, everything on the cooldown track shifts down by one, so you’re without those tokens and items for a while.
The cooldown system is familiar to a lot of people who play various video games (such as League of Legends), so they recognize that their more powerful special actions will take longer to get back to them. It’s a good balance, and one I’d enjoy seeing in more games.
The Harry Potter theme is magically delicious in this Harry Potter FunkoVerse game. I’m a massive Harry Potter fan (I even won tickets to a Utah Jazz game for having the best costume opening night for one of the movies), and I love seeing the familiar spells, nose-less bad guy, and familiar locations on the double-sided board.
The gameplay can fit the theme well, assuming you’re going for knockouts and whatnot, but even when you’re playing the various scenarios (that may not fit exactly with the theme), having those larger-than-life characters tromping around on the board is fun to experience. The abilities and special actions of the characters also add to the theme.
Honestly, the theme is well represented in the Harry Potter FunkoVerse game. And I am glad.
The art stays true to the Harry Potter theme, but in its delightful Funko way—soulless eyes, too-large heads, and cartoony features. The boards look good and have distinguished walls, marked by thick outlines (not top hats and pocket watches) so there is no confusion where one starts or stops. And that’s a helpful design choice.
These are the things that make the game so awesome (for me, anyway):
- Harry Potter!
- Harry Potter figures!
- Easy entry-level strategy game…
- …that has appeal to a wide range of gamers
- Various scenarios
- Ability to crossover with different sets/characters
Things to Consider
The character figures are large, which is awesome. But sometimes, they struggle to stand next to each other without bonking heads. This is a minor concern, as they do fit. But sometimes you have to turn them a bit.
When a character is knocked down, you literally knock down the character. This has them on their back on the board, taking up a few additional spaces. We haven’t had an issue yet in which the knocked down character ended up blocking traffic or was so surrounded they couldn’t physically fall down. Personally, I find it amusing, but I could see a few problems in some edge cases.
Luck. There is a good amount of luck. Which is fine…unless you’re me and can’t roll worth beans haha But really, rolling dice for challenges can be fine, but it can also lead to a lot of non-successes, due to an excessive amount of good or bad rolls. I wish there were ways to mitigate luck and to manipulate dice. One of the items included is the Felix Felicis potion that allows you to set one of your dice to a certain side, but that’s the only mitigation I’ve seen. Don’t get me wrong, I love dice in combat, but I’ve been burned too many times without the ability to mitigate some of that. I’m no Matrim Cauthon, that’s for sure.
Would the game work just as well without the cool figures?
Yes. And no. It’s complicated. Sort of.
The game itself would work and play well, even without the included figures. That point is evidenced with the cardboard tokens of the Auror and Death Eater. But, it’s not the same without those wonderful characters crowding the board.
FunkoVerse: Harry Potter (100) is a fun game. Its complexity is fairly low, but there’s still a good amount of strategy and gameplay that makes it fun for multiple types of gamers. You’ll probably find me playing this annually on July 31 (for HP’s birthday, of course), as well as other times when I want to mess around in this universe.
It’s light, it’s fun, and it’s certainly a good family game. I’m already anxious for my boys to grow up a bit more so they can play it with me, as I know they’re gonna love it.
As Albus Dumblydoor once said, “It takes a great deal of bravery to stand up to our enemies, but just as much to stand up to our friends.” In FunkoVerse: Harry Potter, you get to do both. Brew up a courage potion and control your favorite witches and wizards!
What gets you excited about this Harry Potter FunkoVerse game?
About the Author
Benjamin hails from Canada but now lives in Kentucky with his wife and kids. He’s a certified copyeditor through UC San Diego’s Copyediting Extension program. He’s a freelance writer and editor, covering everything from board game rule books to novels. An avid writer of science fiction and fantasy, it comes as no surprise that his favorite board games are those with rich, engaging themes. When he’s not writing or playing games, Benjamin loves to play ultimate Frisbee, watch and play rugby, and read the most epic fantasy books available. Follow him on Twitter @BenjaminKocher and Instagram @Benjamin_Kocher. You can also read his board game inspired fiction (among other things) at BoardGameImmersion.com.
I'm at the very early stages of creating a new game with what I believe is a unique/different game mechanic and would like to get some feedback from the community.
I have outlined the idea and key gameplay elements below.
There is a serial killer at work in the city and they must be stopped. Investigators are on the case and must travel round the city to collect clues as to the location and identity of the killer. The twist, one of the investigators is the killer. Be the first to collect the clues and work with or against the others - to stand the best chance of catching the killer you must share your clues, but give away too much and they might beat you to it or the killer may go free.
Tile based board system - 2 sets of tiles Street and Location.
Clue cards specific to each scenario - each clue is in the form of a QR code and once scanned on a mobile phone will reveal the clue.
Clues fall into 4 categories - physical evidence (collected at murder scenes), witness, suspect and surveillance.
The Police Station tile is placed first as the start tile.
Each turn the player places 2 tiles, one from the street pile and one from the location pile.
You then make your movement.
Perform a search and draw a clue card and reviews it in secret.
Choose whether to share or withhold the clue - you do not show the others the clue, you describe it. Or you can choose to identify the killer or lair location - each of these can only be done once per player and to identify the location you must be on that tile.
At some point one of the clue cards will identify that player as the killer, from that point they may choose to give false leads. Early games will have false clues, later games it will be up to the player to make up their own.
The game ends when all tiles are placed + 3 more rounds.
The Killer is correctly identified
The Killers lair is discovered.
The setting would be Modern or Future.
Any thoughts on the idea would be appreciated and please share this post with any gaming friends you have as the more feedback I get up front the better.
Part of the community challenge is rating your board games on BGA. I've been going through and slowly rating my collection and was suprised at a few of the ratings my favorites have. #Karuba in particular stood out to me as we have it rated as a 64 on BGA and I think I would give it an 80 on fun factor alone. Even on BGG, it has a GeekRating of 6.924 out of 10.
What about everyone else? Are there any games you feel BGA or BGG has rated too low? Why do you think they're rated so low?
I've been working most of this week on improving the look and feel of the game pages and it's now live! Take a look and let me know what you think of the changes!
I also improved the page loading experience and added in a game mentions feed as well!
This would be especially helpful for "news" related posts. In updating my post about the upcoming #Dune: Imperium game, I found myself wishing I could have a comment or two "pinned" to the top, so that updates didn't get lost in newer comments from people discussing what they were reading. And now that I've added another update in the form of a new comment, it'd be especially nice to have that pinned now that the initial attention on the post has died down. Even if OP had the ability to pin a max of one comment, I think that would be quite useful. Maybe admins/mods could pin more.
Here are all of our recent giveaways! You can find them on our giveaways page but I wanted to give a reminder in case you might have forgotten that page exists:
Machina Arcana (ends Oct 6)
Return to Planet Apocalypse (ends Oct 4)
Starship V Sleipnir (ends Oct 2)
It's a Wonderful World (ends Oct 1)
Good luck! :)
[King of Tokyo]
[Pandemic, Pandemic Legacy: Season 1]
[Ticket To Ride, Coimbra, Carcassonne]
[Super-Skill Pinball: 4-Cade]
[Kingdom Builder Big Box, Alhambra, Star Wars X-Wing Second Edition: Rebel Alliance Conversion Kit, Guilds of London: Wards of London, Dark Age: Fanati...]
[Terraforming Mars: Prelude]
[Funkoverse Strategy Game: Harry Potter 100]
$47,295 / $547
A highly detailed 28-mm-scale 3d-printable spaceship, crew miniatures and print planning tools for your home 3D printer
Ends in 7 daysSee Kickstarter