The Ultimate Guide to Alchemy, Crafting & Enchanting
The Ultimate Guide to Alchemy, Crafting & Enchanting is a rules-lite crafting system for GMs and players looking for ways to craft items and increase the creativity in your games. It introduces a brand new game mechanic for creating items, potions, and magical goods in 5E. Tinctures and elixirs, weapons, armor, and tools are all possible with this guide.
Twelve specialist creative professions lead to training and role-playing opportunities. Guild quests allow everyone in the party to embark on exciting adventures. The Ultimate Guide also provides hundreds of new, illustrated magic items - both in-book and available separately as magic item decks.
You can get a PDF of The Ultimate Guide for $20, a hardcover book for $40, or both for only $50. If you're looking to enhance your game with guilds, magic items, and quests, check out the campaign before it ends on Thursday, February 27, 2020.
About The Ultimate Guide
The Ultimate Guide contains a chapter for each creative discipline:
- Alchemy: Three alchemical specializations allow players to create destructive, restorative, and alterative potions of all kinds.
- Crafting: Six specializations provide a wide variety of crafting options, allowing players to outfit entire parties with clothing, armor, weapons, jewelry, trinkets, and more.
- Enchanting: Learn the craft of imbuing mundane items with magical power and making some of the most coveted items in the game.
To pursue alchemy, crafting, or enchanting, your character will join that discipline’s Crafting Association, which grants them certain benefits and advantages. There are also options to play without the association system if you prefer a simpler or more streamlined game.
Following the chapters for the creative disciplines is a massive collection of magical and mundane items that can be made and used in your games. Over 200 magic items can be found in the Magic Item Compendium, with vivid color illustrations. These magic items can be purchased separately from the book in one of four Magic Item Decks for easy use in-game:
- Weapons & Armor
- Rods, Staffs & Wands
- Rings & Wondrous Items
- Potions, Poultices & Powders
Stretch goals have been unlocked for pre-written quest hooks about how characters might begin their time in one of the 3 associations in Novice Association Quests
and one pre-written quest hook for each of the existing 12 specializations is included in each of:
- Apprentice Specialization Quests
- Expert Specialization Quests
- Artisan Specialization Quests
- Master Specialization Quests
Great add-ons are available, like Chessex dice sets, a Master Monk Oracle Dice Box, and a Master Monk pen or pencil that fits inside the Oracle Dice Box in matching Walnut or Padauk.
You can also select an Enchanter, Alchemist, or Crafter Player Pad, exclusive from Dog Might Games. They have etched acrylic and are dry erasable.
Looking for even more premium accessories from Dog Might? The Alchemist's Stained Valhalla Screen, in 3D wood, is a real show-stopper.
More on Kickstarter
Stretch goals are still being unlocked and there's a ton more to see, so be sure to check out the Kickstarter before it ends on Thursday, February 27, 2020.