Time for another review. Things get a little more expansive now with 19 games played that start with P.
This one is a tough category as there are quite a few games I enjoy here so narrowing it down to 3 to review is hard. So to cheat a little bit I gave myself an extended number of honourable mentions.
And those honourable mentions are:
- #Paladins of the West Kingdom: Second game in the west kingdom series. My least favourite of the three but still a really good game I would play anytime.
- #Paper Tales: This game does a good job of being thinky in a shortish time frame. I love the idea of tableau building where some of your tableau goes away over time.
- #PitchCar: A flicking race game. It's not a super thinky game but man is it a lot of fun and I haven't seen anyone not get in to it once the race is on!
On to my top three favourite games starting with P:
Probably the most complex game in the COIN series. Certainly the most complex one I have played so far. This game covers the fall of Roman Britain as the title says. However, just because Rome is no longer able to send support doesn't mean that Roman Britain is going to fall!
In this game 1 to 4 players will play as one of 4 factions each with their own goals for victory in the game.
The Dux and Civiates are aligned at the beginning of the game. The Dux want to maintain the Roman presence in the region for themselves if not for Rome. The Civiates want to maintain their wealth but also eventually throw off the Roman shackles of the Dux.
Then you have the two invaders. The Saxons want to get a presence on the island along with pillaging wealth. The Scotti want glory and wealth from battle and pillaging for themselves but are less concerned with a long term presence on the island.
This game follows the event card play and general style of the coin games. (See my overview here: R0land's Rambling Reviews COIN Games | Board Game Atlas) However, the combat has a lot more to it compared to other coin games.
The relationship between the Dux and Civiates is also very interesting. They have to work together to fight off the invaders but the Civiates want to stop the Dux from winning via the islands wealth and their honour. Meanwhile the Civiates can win via their personal wealth and the overall islands wealth. But they can't win if they are still under the Dux's thumb. So they want the Dux to lose some battles, but not too many. However, the Dux is much better at fighting, at least at the beginning but they spend the Civiates money. So those two factions have to balance with each other until one of them tries to breakout for the win.
The Saxons and Scotti are "simpler". Invade, fight, win battles and take territory. Generally they won't want to step on each others toes and they have to be careful not to weaken the Dux or Civiates too much to give the other faction the win.
It plays well solo with the bots even though I did find some rules tricky to get but it is a looooong game if you play the full campaign. But man do I enjoy playing it!
Man, what a game! In this game you play one of 4 factions, 2 spartan, 2 athenian, during the Peloponnesian war time period.
Each faction is attempting to a) have their side win the war while also b) having more honour than the other faction on their side.
There are two phases to the game, in the first phase the factions debate against each other in order to declare war or peace, and to win actions they can take in the next phase. Debate is done by playing various leaders on debate topics in an attempt to win it for your side. If topic ends with a tie then the corresponding action is not available for the next phase.
This is super interesting. You want to win debates to get honour for your side. (And to be able to place the action tile later to hopefully get more honour.) BUT you also don't want to have a lot of ties as you will have no actions to use against the other side if you are at war. So it is important to sometimes let the other faction on your side win a debate to get more actions out there. You can't win whatever your score is if your side loses the war!
Winning debates will get your faction honour relative to the other faction on your side of the war.
In the second phase you place those actions on the map and they are then revealed and acted on in a LIFO fashion. (Last in first out)
The LIFO aspect makes this phase of the game interesting enough but the way combat works and the various options you have at your disposal has the players organically replicating the type of things that actually happened in war during this time frame.
There is too much detail to get in to in this phase but it requires a different way of thinking from a lot of other games I have played.
However, once you get it it is super thinky, super strategic, and super fun! And it plays well solo too.
The game is not for everyone of course. It's pretty niche but it hits the spot for me.
Now for something a lot more main stream!
Power Grid is the first game I played when I got back in to board games. I enjoyed it a ton and still enjoy it today. In this game you are an energy company trying to build out your energy infrastructure on the board, buying power plants, and buying the materials needed to run those plants. The winner of the game is the person who can supply power to the most cities once a threshold has been reached.
You acquire power plants in an auction process in player order but then purchase materials to run those plants in reverse order. It's an interesting system that provides a bit of a catch up mechanism.
This game is tight and can be mean. You really need to think ahead and bad initial placement can get you potentially boxed in a corner. However, that said once you have played it a few times and get the flow end to end it is a really enjoyable game to play.
So, what are your favourite P games?