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Pretty decent week of gaming because inline gaming picked up a little!

  • #Too Many Bones Solo with Gasket and got my booty handed to me. I did build him well for the Tyrrant I was fighting! Fun concepts though that I can see being fun to play with!
  • #Carnegie on BGA twice. First game I did not know what I was doing at all...scored very poorly. Second game I understood more and made it more competitive. Lots of messing with people here!
  • #Russian Railroads on BGA. I have been enjoying this one quite a bit actually. Fun action chaining and reward systems here. 
  • #Fort @ 3-players. Really enjoyed this. I took the backpack strategy and rushed the game allowing me to win pretty handily!
  • #Hansa Teutonica: Big Box # 3-players X2 - This was a total win. Great game and quick turns make it super interesting. There is a kind of an overpowered strategy that came up but it will never happen again under my watch...

I recently remember struggling somewhat with #Fury of Dracula (Third and Fourth Editions)'s.  Most of it is fairly straightforward, but for some reason we had a really hard time figuring out how fighting works and that really slowed down the game.  And also it was hard to reference for things like "does the player automatically see if there's a Dracula card in his city or does he have to search?"  We have yet to break this game out again, even though we were really looking forward it for a long time.  So I hope that one bad experience didn't kill it. 

I remember #Fortune and Glory: The Cliffhanger Game also being particularly terrible.  But that was a long time ago. 

So, apparently we like beautiful fighting games, haha.

Best beginning: I am with , I really like the beginning of #Catan. The whole thing about analyzing board state, placing all your settlements, and roads and imagining the possibilites.

Best middle: I'll pick #Star Trek: Frontiers. Once you have leveled up enough and you are just roaming around the galaxy fighting and stuff trying to level up enough for fighting the Borg. That middle part is an incredibly fun sandbox experience.

Best end: I really get a bang out of #Pax Porfiriana. A topple comes out, and sometimes it just gets snuck out from under you, or you manage to get sneak it out. I really like that.

ooh I like this topic! I think I've really only played #Dune and #Root where you could be considered a faction with special abilities. Things like #King of Tokyo: Power Up add some variable player powers, but it doesn't change up your gameplay too much. #Scythe is kind of the same way, as are plenty of other games which give you mildly variable player powers.

So out of all the factions I've played, it's got to be a tie between the Firemen and the Bene Gesserit in #Dune. If you're playing the "advanced" rules of the game, both of these factions get big boosts over their abilities in the basic rules, in which they're kind of weak. 

In the advanced rules, whenever you are fighting a battle, you must pay spice to have your soldiers fight at full strength, otherwise they fight at half strength. Not so with the Fremen. They are the strongest fighters in the Imperium, their soldiers do not require spice to count at full strength. Fighting against the Fremen is very expensive. In addition to this, since they know the planet so well, they know how far the storm will move and can use that information accordingly. But possibly the coolest ability that doesn't come up as often is that they get to ride the sandworms! Under certain conditions, when a Shai Hulud card is revealed during the spice blow, they can ride it and control where it goes!

As for the Bene Gesserit, they are sort of the puppet masters of the Imperium. These sneaky witches don't start with much of a presence on the board, but they can act as "spiritual advisors" and ship down to the planet along with any of the other factions forces, slowly building up a presence across the board. They can make use of "The Voice" in battle, which makes them scary to fight, and their allies can benefit from that as well. The most fun ability of theirs, in my opinion, is their special win condition. Before the game, they will predict a winner and a round, and if that faction wins the game in the predicted round, the Bene Gesserit steal the victory, as they are trying to manipulate the Imperium for their own purposes.

1) I learn about Board Game Atlas because of the board game giveaway and I eventually love this sites!

2) I always love board games since I am 7th grade and it has been like few years ago since I am deep in love and bought a lot of board games!

3) My current top 3 games are #Plague Inc. The Board Game , it always stay for my top 1 game as I really love the mechanics of the games! My next games are #Star Realms: Frontiers , which is a deck building game and I really love the concept of the game especially fighting the boss cooperative! I even make my own factions and play with my gaming groups! The 3rd games I love are kind of more 2P games, it is #Shaolia: Warring States which releases like a year before, it requires a lot of strategic as well as some luck in the game to crush your opponent either by destroying their HP of castle or dominating with 18 Culture Points!

I finally got to try #Undaunted: Normandy! I love deck building games, and I love the fact that designers are being creative in mixing the mechanic with others. In this case, the designer of War Chest took the deck building mechanic into a Memoir '44 style combat game. 

I was surprised at how much I was invested into the individual pieces, and how the board itself felt like the set piece to a small indie movie about WWII fighting. The mechanic of getting more pieces (cards instead of poker chips as in #War Chest) was very familiar so it was easy to get into the play. But, honestly, I kept thinking that I'd rather play M'44...or even War Chest. 

We only played an intro scenario, so this is not a review just my first impressions of the game. And of course, COVID-19 Caveat applies -- this was on TTS as my nephews have the game but we can't play in person right now. 

I really liked the latest episode with Ahsoka(finally!), but there were a bunch of small things that I didn't like, such as the use of those two droid bodyguards. Isn't that type of droid the super dangerious assassin ones, and they caused galaxy-wide rebellions in the lore? So they are obviously super deadly, but they sucked in the episode. I was really hoping to see one of them fight Ahsoka with the beskar spear. That sounds way cooler then the rich lady fighting, who stood no chance to win.

My biggest peeve about the show is that all the big side characters(the season 2 mandalorians, Ahsoka, the black bounty hunter dude, etc.) always come out of the fights perfectly fine, and never get shot. it doesn't make sense and it really bugs me. Even if they do get shot, they'll likely be perfectly fine because they have armor too.

Thanks for listening to my rant lol. I still love the show